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Unreal Essential Training (2019)

Unreal Essential Training (2019)

2h 48mBeginner2019-12-10

Authors

Simon Manning

Simon Manning

Maker, VR Specialist, Model Shop Director

Course details

Unreal isn’t just for gaming anymore. Industries such as automotive design, architecture, healthcare, and education are embracing the real-time development tools for creating engaging and interactive visuals. Unreal Engine can power it all. In this course, Simon Manning teaches the essential skills you need to build immersive user experiences of all kinds with Unreal Engine 4, including lighting, effects, and visual scripting. He covers creating your first project, building a base landscape, blocking out levels, and importing assets for use in the design. Want to find out how to craft a unique look? Learn about working with materials, post-processing effects, and particle systems in Unreal. Plus, find out how to optimize the performance for your projects and package projects for distribution.

Learning objectives
Exploring the interface and tools
Customizing the Unreal interface
Starting a new blank project
Blocking out the scene
Importing content
Placing and manipulating actors
Optimizing meshes
Lighting a scene
Working with materials
Adding interactivity
Adding post-processing effects
Adding foliage and particle effects
Creating cinematics
Packaging a game for distribution

Skills covered

Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Real-time visualization with Unreal Engine 4
  • 02 - What you should know
  • 03 - Using the exercise files

1. Engine Overview

  • 04 - The Epic Launcher
  • 05 - Installing Unreal Engine
  • 06 - Starting a blank project
  • 07 - Menu
  • 08 - Viewport
  • 09 - Navigation
  • 10 - Content Browser
  • 11 - Modes panel
  • 12 - World Outliner
  • 13 - Toolbar
  • 14 - Details panel
  • 15 - World Settings panel
  • 16 - Customizing the user interface (UI)

2. Starting a New Project

  • 17 - Opening the Unreal Editor
  • 18 - Add new feature and content packages
  • 19 - Level setup
  • 20 - Placing and manipulating actors
  • 21 - Geometry Edit mode
  • 22 - Blocking out the scene
  • 23 - Exporting blocking

3. Meshes

  • 24 - Importing and migrating content
  • 25 - Static Mesh Editor - collision, UVs, etc.
  • 26 - Animating with skeletal meshes
  • 27 - Mesh optimizing

4. Lighting

  • 28 - Basic light types
  • 29 - Environmental lighting
  • 30 - Placing lights in the scene
  • 31 - Static lighting
  • 32 - Reflection capture probes

5. Materials

  • 33 - Material Editor
  • 34 - Material properties
  • 35 - Material instances
  • 36 - Organizing material parameters
  • 37 - Decals

6. Interactivity

  • 38 - Adding a player character
  • 39 - Material swapping
  • 40 - Trigger volumes
  • 41 - Physics simulation
  • 42 - Moving actors with Blueprints

7. Look Development

  • 43 - Landscape mode
  • 44 - Animated entourage
  • 45 - Foliage mode
  • 46 - Particles
  • 47 - Post process effects

8. Cinematics

  • 48 - Introduction to Sequencer
  • 49 - The Cinematic Editor
  • 50 - Key framing and actor recording
  • 51 - Advanced camera tools using rails
  • 52 - Shot tracks - Editing it all together
  • 53 - Exporting a cinematic

9. Packaging a Build

  • 54 - Packaging overview
  • 55 - Playtest
  • 56 - Project settings before packaging
  • 57 - Using Visual Studio to package for distribution

Conclusion

  • 58 - Next steps

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