ZBrush 2020 Essential Training
6h 31mBeginner2020-03-18
Authors

Ryan Kittleson
CG Artist who teaches 3D modeling, sculpting, and printing
Course details
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
Topics include:
- Using primitives
- Working with subdivision levels
- Sculpting with brushes
- Applying materials
- Creating and combining polygroups
- Creating voxel models with Dynamesh
- Editing a mesh with the ZModeler brush
- Working with ZRemesher
- Moving, scaling, and rotating objects
- Painting on a model
- Using texture maps
- Sculpting and painting a UV layout
- Using split screen mode
Topics include:
- Using primitives
- Working with subdivision levels
- Sculpting with brushes
- Applying materials
- Creating and combining polygroups
- Creating voxel models with Dynamesh
- Editing a mesh with the ZModeler brush
- Working with ZRemesher
- Moving, scaling, and rotating objects
- Painting on a model
- Using texture maps
- Sculpting and painting a UV layout
- Using split screen mode
Skills covered
3D SculptingZBrushPixologicVisualization and Real-TimeEssential TrainingAnimation and Illustration
Concepts
0. Introduction
- 01 - ZBrush 2020 in action
- 02 - Preparing for this course
1. ZBrush Quick Start
- 03 - Starting ZBrush for the first time
- 04 - Loading tools vs. opening projects
- 05 - See what's new since version 2018
- 06 - Learning the interface
- 07 - Navigating in 3D space
- 08 - Using the Gizmo
- 09 - Additional Gizmo tips
- 10 - Using Undo History
- 11 - Working with the camera
- 12 - Importing 3D models
2. Sculpting
- 13 - The most commonly used brushes
- 14 - Using Brush settings
- 15 - Using Symmetry
- 16 - Controlling brush size
- 17 - Smoothing a model
- 18 - Inverting brush effects
- 19 - Working with Alphas
- 20 - Using the XTractor brushes
- 21 - Sculpting with undo history
- 22 - Moving with infinite depth
- 23 - Using the DecoCurve brushes
- 24 - Using a brush without back and forth
3. Using Tools and Subtools
- 25 - Working with subtools
- 26 - Adding new tools and subtools
- 27 - Splitting subtools
- 28 - Combining subtools
- 29 - Using Insert Mesh brushes
- 30 - Creating Insert Mesh brushes
- 31 - Using Curve brushes
- 32 - Extracting new shapes
- 33 - Using Live Booleans
- 34 - Generating the Boolean mesh
- 35 - Using Transpose Master
- 36 - Creating text
- 37 - Using folders
4. Making Models with ZSpheres
- 38 - Creating ZSphere models
- 39 - Using the animal ZeeZoo library
- 40 - Converting ZSpheres to geometry
- 41 - Using ZSketch
5. Selections, Masking, and Polygroups
- 42 - Selecting parts of an object
- 43 - Making masks
- 44 - Creating polygroups
- 45 - Mask, polygroup, and selection tips
- 46 - Generating masks by topology
- 47 - Splitting by mask, hidden, or polygroups
- 48 - Masking where two objects overlap
- 49 - Masking by color
6. Using the ZModeler Brush
- 50 - ZModeler introduction
- 51 - Inserting and removing edges
- 52 - Closing holes
- 53 - Extruding faces
- 54 - Bridging holes and edges
- 55 - Splitting points
- 56 - Polygrouping with ZModeler
- 57 - Limitations of ZModeler
7. Using Subdivision
- 58 - Dividing a model
- 59 - Sculpting on a subdivision model
- 60 - Limitations of subdivision models
- 61 - Using Dynamic Subdivision
- 62 - Creasing edges
8. Using DynaMesh
- 63 - Activating DynaMesh
- 64 - Sculpting with DynaMesh
- 65 - Combining objects with DynaMesh
- 66 - Limitations of DynaMesh
9. Using Sculptris Pro
- 67 - Activating Sculptris Pro mode
- 68 - Sculpting with Sculptris Pro
- 69 - Using the new Snake Hook brushes
10. Paint, Materials, and Texture Maps
- 70 - Applying materials
- 71 - Painting color
- 72 - Laying out UVs
- 73 - Converting between color and texture maps
- 74 - Painting with SpotLight
- 75 - Using NoiseMaker
- 76 - Importing models with texture maps
11. Editing Models
- 77 - Deleting part of a model
- 78 - Mirroring a model
- 79 - Working with ClayPolish
- 80 - Painting with alphas
- 81 - Using the Clip and Trim brushes
- 82 - Closing all holes
- 83 - Flipping and doubling surfaces
- 84 - Using Deformers
- 85 - Using Morph Targets
- 86 - Adjusting colors
- 87 - Decimating models
- 88 - How to sculpt and paint on UV layout
- 89 - Using EdgeLoop
- 90 - Using Paint Fade
- 91 - Using ZRemesher
- 92 - Projecting detail
12. Visualizing and Analyzing Models
- 93 - Visualizing wall thickness
- 94 - Calculating volume and surface area
- 95 - Seeing draft analysis feedback
- 96 - Rendering with filters
13. Exporting Work from ZBrush
- 97 - Using GoZ
- 98 - Using the 3D Print exporter
- 99 - Exporting with the Multi Map Exporter
- 100 - Exporting to FBX format
- 101 - Using the Standard Export option
Conclusion
- 102 - Next steps