Zbrush: Concept Kitbashing
1h 41mIntermediate2018-07-10
Authors

Pablo Muñoz
Digital Artist, Creator of ZBrushGuides
Course details
Using the kitbashing technique, you can speed up your ZBrush workflow by quickly producing detailed concepts in 3D. In this course, instructor Pablo Muñoz dives into the topic of kitbashing in 3D, sharing its benefits for rapid prototyping in ZBrush. Pablo explores multiple methods for creating organic and hard surface models using custom kits. Throughout the course, he shares various techniques for reusing resources to create completely different objects.
Learning objectives
What is kitbashing?
Advanced IMM brushes and Curve brushes
Useful brushes for kitbashing
Creating your own asset library
Building organic shapes
Creating and adjusting insert brushes
Building hard surface shapes
Fine-tuning shapes
Learning objectives
What is kitbashing?
Advanced IMM brushes and Curve brushes
Useful brushes for kitbashing
Creating your own asset library
Building organic shapes
Creating and adjusting insert brushes
Building hard surface shapes
Fine-tuning shapes
Skills covered
3D SculptingZBrushPixologicVisualization and Real-TimeAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Exercise files
1. Intro to Kitbashing
- 03 - What is kitbashing
- 04 - Benefits and practical application
- 05 - Scratch building for kitbashing
- 06 - Insert brushes
- 07 - Advanced IMM brushes
- 08 - Curve brushes
- 09 - Decimation Master
- 10 - Useful brushes
- 11 - Dynamesh
2. Kitbashing Exercise
- 12 - Setup and rough base mesh
- 13 - Inserting larger shapes
- 14 - Finding the right sillhouette
- 15 - Inserting smaller shapes
- 16 - Refining the sculpt
3. Building Your Own Organic Kit
- 17 - Creating your own asset library
- 18 - Building organic shapes
- 19 - Optimising shapes
- 20 - Creating and adjusting insert brushes
- 21 - Working with your own resources
4. Building Your Own Hard Surface Kit
- 22 - Building hard surface shapes
- 23 - Creating other simple shapes
- 24 - Fine-tuning shapes
- 25 - Creating and editing insert brush
- 26 - Adjusting Insert brushes
- 27 - Working with your own resources
- 28 - Detailing hard surface with booleans
5. Model Presentation
- 29 - Render and presentation