VR Motion Graphics with Unreal Engine
3h 23mAdvanced2017-06-06
Authors

Scott Pagano
Procedural Architect
Course details
Discover how to leverage Unreal Engine to create immersive virtual reality experiences. In this course, learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets. To begin, Scott Pagano covers the proper exporting process out of Maya and importing process into Unreal. Then he moves on to the nuts and bolts of the course—constructing a series of blueprints that provide all the interactivity and logic needed to make your scene work in VR. Scott covers scene building for HTC VIVE and Samsung Gear VR, as well as VR deployment on Android phones. You'll leave this course with valuable skills that can help you dive into building content for the immersive future.
Learning objectives
Maya FBX export
UE4 asset import
Materials and lighting
Scene building for HTC VIVE
Scene building for Samsung Gear VR
VR deployment on Android phones
Learning objectives
Maya FBX export
UE4 asset import
Materials and lighting
Scene building for HTC VIVE
Scene building for Samsung Gear VR
VR deployment on Android phones
Skills covered
Unreal EngineMayaEpicCINEMA 4DMAXONAugmented RealityRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Exercise files
1. Asset Overview
- 03 - Asset overview
2. Maya FBX Export
- 04 - Export bell mesh and animation
- 05 - Export machine mesh and animation
- 06 - Export pyramid mesh and animation
- 07 - Export screen mesh and animation
- 08 - Export platform
- 09 - Export room
- 10 - Export rocks
3. UE4 Asset Import
- 11 - Import enviromnent FBX files
- 12 - Import bell FBX files
- 13 - Import machine FBX files
- 14 - Import pyramid FBX files
- 15 - Import screen FBX files
- 16 - Scene assembly
- 17 - Materials and lighting
4. Scene Building for HTC VIVE
- 18 - Enable Steam plugin
- 19 - Database BP
- 20 - Text display BP
- 21 - VR pawn BP - Setup
- 22 - VR pawn BP - Movement 1
- 23 - VR pawn BP - Movement 2
- 24 - VR pawn BP - Movement 3
- 25 - VR pawn BP - Movement 4
- 26 - VR pawn BP - Material variable
- 27 - Material blend - Setup 1
- 28 - Material Parameter Collections
- 29 - Material blend - Setup 2
- 30 - Material blend - Setup 3
- 31 - Material blend - Setup 4
- 32 - Material blend - Setup 5
- 33 - Level BP - Trigger boxes
- 34 - Animation BP 1
- 35 - Animation BP 2
- 36 - Animation BP 3
- 37 - Animation BP 4
- 38 - Animation BP 5
- 39 - Wrap up
5. Scene Building for Samsung Gear
- 40 - Enable plugins
- 41 - Modify VR pawn BP
- 42 - Gamepad counter
- 43 - Modify lighting
- 44 - Modify triggers
- 45 - Import geo
- 46 - Animation BP for machine 02
- 47 - Animation BP for screen 02
- 48 - Scene setup
- 49 - Project settings
6. VR Deployment on Android Phones
- 50 - Installs
- 51 - Phone prep
- 52 - Generate osig file
- 53 - UE4 project settings
- 54 - Build and install application
Conclusion
- 55 - Close
Related courses
- Unreal Engine 5.6 Essential Training
- Unreal Engine 5 for Beginners: Virtual Production Basics
- Unreal Engine 5 Essential Training
- Unreal Engine: Game Terrain Techniques
- Unreal Engine: ArchViz Terrain Techniques
- Unreal Engine: Creating Templates for Visualization Projects
- 3ds Max to Unreal Engine Workflow and Troubleshooting
- Unreal Engine Blueprint Interaction for ArchViz Projects