Maya: Render Setup System

Maya: Render Setup System

37mIntermediate2019-09-11

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Rendering can be the rewarding final step at the end of a long 3D modeling process. Or, it can be a frustrating chore. It all comes down to the right settings. Individuals working in Maya have access to the Render Setup window, which provides everything animators need to manage multiple renders within a single window. In this targeted course, George Maestri explores the Render Setup window and Light Editor in Maya. George provides an overview of both tools and then demonstrates how to set up render layers and create collections: groups of objects that you want to render on each layer. Plus, he helps you adjust the shading, materials, and lighting of objects in your scene and render the final results using this powerful tool.

Learning objectives
Key interface items in the Render Setup window
Working with the Light Editor
Creating layers and collections
Creating overrides for object attributes
Rendering individual layers
Batch rendering layers

Skills covered

Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Create multiple renders from one Maya scene
  • What you should know
  • Work with the exercise files

Understanding Render Setup

  • The Render Setup window
  • Understanding layers and collections
  • Work with the Light Editor

Create Layers and Collections

  • Create layers and collections
  • Create light collections

Add Overrides to Collections

  • Create overrides for object attributes
  • Override shading attributes
  • Override shaders and materials
  • Adjust camera attributes
  • Override light attributes

Output and Final Rendering

  • Render individual layers
  • Batch render layers

Conclusion

  • Next steps
40,000 Toman