ZBrush: Modeling a Cartoon Character
2h 57mIntermediate2020-02-20
Authors

Ryan Kittleson
CG Artist who teaches 3D modeling, sculpting, and printing
Course details
Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.
Topics include:
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Topics include:
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skills covered
ZBrushPixologicCharacter AnimationAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Modeling a cartoon character
1. Blocking Out the Character
- 02 - Setting up reference images
- 03 - Making the basic forms with primitives
- 04 - Using primitives to make the facial features
- 05 - Tapering the limbs
- 06 - Sculpting the body
- 07 - Adjusting the facial features
- 08 - Refining the teeth
- 09 - Refining the ears and nose
2. Finishing the Character s T Pose
- 10 - Preparing to fuse body parts
- 11 - Fusing the body parts
- 12 - Sculpting organic forms
- 13 - Creating a poseable mesh with ZRemsher
- 14 - Projecting detail onto the remeshed model
3. Painting and Texturing
- 15 - Filling color and material
- 16 - Painting color details
4. Creating the Guitar
- 17 - Starting the guitar body
- 18 - Modeling the strings
- 19 - Making leaves on the tuning keys
- 20 - Painting the guitar
- 21 - Texturing the strings
5. Posing the Character
- 22 - Starting the pose
- 23 - Posing multiple subtools together
- 24 - Posing the tail with deformers
- 25 - Posing the arms
- 26 - Positioning the strings under the fingers
- 27 - Refining the pose
6. Rendering and Presentation
- 28 - Setting up presentation renders
Conclusion
- 29 - Next steps