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ZBrush: Modeling a Cartoon Character

ZBrush: Modeling a Cartoon Character

2h 57mIntermediate2020-02-20

Authors

Ryan Kittleson

Ryan Kittleson

CG Artist who teaches 3D modeling, sculpting, and printing

Course details

Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.

Topics include:
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model

Skills covered

ZBrushPixologicCharacter AnimationAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Modeling a cartoon character

1. Blocking Out the Character

  • 02 - Setting up reference images
  • 03 - Making the basic forms with primitives
  • 04 - Using primitives to make the facial features
  • 05 - Tapering the limbs
  • 06 - Sculpting the body
  • 07 - Adjusting the facial features
  • 08 - Refining the teeth
  • 09 - Refining the ears and nose

2. Finishing the Character s T Pose

  • 10 - Preparing to fuse body parts
  • 11 - Fusing the body parts
  • 12 - Sculpting organic forms
  • 13 - Creating a poseable mesh with ZRemsher
  • 14 - Projecting detail onto the remeshed model

3. Painting and Texturing

  • 15 - Filling color and material
  • 16 - Painting color details

4. Creating the Guitar

  • 17 - Starting the guitar body
  • 18 - Modeling the strings
  • 19 - Making leaves on the tuning keys
  • 20 - Painting the guitar
  • 21 - Texturing the strings

5. Posing the Character

  • 22 - Starting the pose
  • 23 - Posing multiple subtools together
  • 24 - Posing the tail with deformers
  • 25 - Posing the arms
  • 26 - Positioning the strings under the fingers
  • 27 - Refining the pose

6. Rendering and Presentation

  • 28 - Setting up presentation renders

Conclusion

  • 29 - Next steps

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