ZBrush and Keyshot for Product Design and Rendering
1h 42mIntermediate2018-03-02
Authors

Ryan Kittleson
CG Artist who teaches 3D modeling, sculpting, and printing
Course details
Starting from design sketches, this course covers the 3D sculpting and modeling of a product concept in ZBrush. Discover techniques and workflows that can help you design efficiently. Then, find out how to take 3D models from ZBrush to KeyShot, where photorealistic renderings can be made for presentation purposes. Learn the steps and processes for setting up materials, using shaders and lights, and configuring helpful render settings.
Learning objectives
Making 3D models of products
Brainstorming and reviewing design options
Modeling the product and adding details
Preparing for rendering
Using mesh options
Reducing polygon count
Using KeyShot for rendering
Adjusting objects and scenes
Learning objectives
Making 3D models of products
Brainstorming and reviewing design options
Modeling the product and adding details
Preparing for rendering
Using mesh options
Reducing polygon count
Using KeyShot for rendering
Adjusting objects and scenes
Skills covered
KeyShotZBrushPixologicProduct and Industrial DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Exercise files
1. Making a 3D Model of the Product
- 04 - Making the razor blade
- 05 - Brainstorming design ideas
- 06 - Designing variations
- 07 - Modeling the chosen design
- 08 - Adding the blade retraction switch
- 09 - Detailing the retraction button
- 10 - Making the clip hole
- 11 - Modeling the grips
- 12 - Crafting the logo
- 13 - Challenge - Make the lock and unlock button
- 14 - Solution - Make the lock and unlock button
- 15 - Adding the finishing details
2. Preparing to Render
- 16 - Getting the Booleaned mesh
- 17 - Using DynaMesh to soften hard edges
- 18 - Decimating to reduce polygon count
- 19 - Render preparation
3. Rendering in KeyShot
- 20 - Sending the scene to KeyShot
- 21 - Applying the materials
- 22 - Positioning the object in the scene
- 23 - Setting up the lights
- 24 - Setting up the renderer
Conclusion
- 25 - Where to go from here