SOLIDWORKS: Animations
1h 56mBeginner2018-07-11
Authors

Justin Flett
Consultant, Engineer, Professor, Product Development Specialist
Course details
By bringing your designs to life with animation, you can communicate precisely how your product should move—and show off how your product works in general. SOLIDWORKS offers tools and functions that can help engineering, design, and product teams generate animations of existing designs. In this course, learn what you need to know to create animations with this powerful 3D CAD software. Instructor Justin Flett steps through how to generate simple animations with the Animation Wizard, as well as how to create more complex animations using manual techniques and motion drivers. Plus, learn about basic physics-based motion and walkthrough animations.
Learning objectives
Working with MotionManager
Reviewing common animation terminology
Using the Animation Wizard to generate animations
Making complex animations with the click and drag method
Editing the timeline and views
Changing display and appearances
Using scenes and lighting in animations
Controlling animation with mates
Physics-based motion
Creating walkthrough animations
Learning objectives
Working with MotionManager
Reviewing common animation terminology
Using the Animation Wizard to generate animations
Making complex animations with the click and drag method
Editing the timeline and views
Changing display and appearances
Using scenes and lighting in animations
Controlling animation with mates
Physics-based motion
Creating walkthrough animations
Skills covered
SOLIDWORKSDassaultManufacturingProduct and Industrial DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
1. Getting Started
- 03 - Activating the MotionManager
- 04 - User interface
- 05 - Animation timeline and terminology
2. Animation Wizard
- 06 - Rotate animation
- 07 - Explode animation
- 08 - Collapse animation
3. Manual Animations
- 09 - Click and drag
- 10 - Suppressing mates
- 11 - Move with Triad
- 12 - Using mates
4. Editing the Timeline and Views
- 13 - Editing the timeline
- 14 - Reversing an animation
- 15 - View keys
- 16 - Auto-view key and disable view playback
5. Appearances
- 17 - Changing display and appearances
- 18 - Using display states
- 19 - Scenes and lighting
- 20 - Using scenes and lighting in animations
6. Motion Drivers
- 21 - Controlling animation with mates
- 22 - Using the Mate Controller
- 23 - Adding motors
- 24 - Filters
7. Basic Motion - Physics-Based Motion
- 25 - Animation vs. basic motion
- 26 - Adding gravity and contact
- 27 - Motors and contact and gravity
8. Cameras and Walkthrough Animations
- 28 - Introduction to cameras
- 29 - Introduction to cameras part 2
- 30 - Creating walkthrough animations
- 31 - Creating walkthrough animations part 2
- 32 - Camera sleds
Conclusion
- 33 - Next steps