SOLIDWORKS 2022 Essential Training
8h 58mBeginner2022-03-04
Authors

Gabriel Corbett
Product Designer, Instructor, and Speaker
Course details
SOLIDWORKS is the premier product-design software—enabling you to deliver innovative solutions to market faster. In this course, Gabriel Corbett teaches you how to build ready-to-manufacture parts and assemblies as well as detailed drawings and itemized bills of materials in SOLIDWORKS 2022. Learn how to create 2D sketches and then extrude, revolve, loft, and sweep these features into 3D objects. Find out how to make cuts and create standard holes, and explore more advanced modeling techniques using blocks, mirroring, and the SOLIDWORKS pattern tools. Then review best practices for putting parts together in assemblies and creating detailed drawings. Along the way, Gabriel highlights new features from the 2022 release, as well as features designed for users with pen or touch devices.
Skills covered
SOLIDWORKSDassaultManufacturingProduct and Industrial DesignEssential TrainingProduct and Manufacturing
Concepts
0. Introduction
- 01 - Learn 3D CAD modeling using SOLIDWORKS 2022
1. Introduction to SOLIDWORKS
- 02 - Launching SOLIDWORKS for the first time
- 03 - Navigating in the 3D workspace
- 04 - SOLIDWORKS templates
- 05 - Saving, renaming, and managing files
- 06 - Measuring
- 07 - Interface improvements for SOLIDWORKS 2022
2. SOLIDWORKS Quick Start
- 08 - Creating your first 3D part
- 09 - Building your first assembly
- 10 - Making your first CAD drawing
- 11 - Basic steps for 3D modeling
3. Basic Part Modeling
- 12 - Creating sketches
- 13 - Understanding relationships
- 14 - Using the Extrude feature
- 15 - Using the Extruded Cut feature
- 16 - Creating revolved features
- 17 - Making revolved cuts
- 18 - Applying materials, colors, and finishes
- 19 - Finding mass properties
- 20 - System options, units, and templates
- 21 - Working with dimensions
- 22 - Selecting colors
- 23 - Creating reference coordinate systems
4. Sketch Tools
- 24 - Line and Centerline tools
- 25 - Using the Rectangle tool
- 26 - Circles and arcs
- 27 - Drawing slots
- 28 - Working with ellipses and conics
- 29 - Sketching polygons
- 30 - Creating text
- 31 - Using equations and linked variables
- 32 - Using the Spline tool
- 33 - Equation driven curve
- 34 - Sketch Ink
- 35 - Copying and patterning sketch text
5. Modifying Sketches
- 36 - Trimming and extending a sketch
- 37 - Creating offset geometry
- 38 - Moving, copying, rotating, and scaling
- 39 - Erasing, undoing, and redoing actions
- 40 - Using the Mirror tools
- 41 - Creating repeating patterns in a sketch
- 42 - Using construction lines
- 43 - Using the Convert Entities tool
- 44 - Adding fillets and chamfers to sketches
6. Reference Geometry
- 45 - Working with planes
- 46 - Making an axis
- 47 - Creating a coordinate system
- 48 - Concept sketches
- 49 - Markup view
7. Part Modifications
- 50 - Adding fillets to a part
- 51 - Chamfering edges
- 52 - Applying draft
- 53 - Using the Shell command
- 54 - Using the Mirror command
- 55 - Creating linear patterns
- 56 - Creating circular patterns
8. Advanced Part Modeling
- 57 - Loft tool
- 58 - Lofted shapes with guide curves
- 59 - Making lofted cuts
- 60 - Creating swept shapes
- 61 - Making swept cuts
- 62 - Using the Wrap command
- 63 - Boundary Boss Base
- 64 - Intersect tool
- 65 - Working with configurations
- 66 - Surface tools
- 67 - Using surfaces to build solid models
- 68 - Direct Editing - Move Copy Bodies
- 69 - Direct Editing - Move Face
- 70 - Direct Editing - Combine
- 71 - Direct Editing - Split
- 72 - Project Curve
- 73 - Slice tool
- 74 - Introduction to Sheet Metal tools
- 75 - Introduction to weldments
- 76 - Review of available tool sets
- 77 - Using Markup
9. Hole Wizard
- 78 - Getting started with the Hole Wizard
- 79 - Understanding hole types and standards
- 80 - Positioning holes in 3D
- 81 - Hole Wizard slots
- 82 - External Threaded Stud Wizard
10. Blocks
- 83 - Using sketch blocks
- 84 - Creating blocks
- 85 - Designing with blocks
11. Building Assemblies
- 86 - Starting an assembly
- 87 - Copying, moving, and rotating parts
- 88 - Mating parts together in an assembly
- 89 - Working with subassemblies
- 90 - Making linear patterns
- 91 - Creating circular patterns
- 92 - Using the Toolbox
- 93 - Downloading internet parts
- 94 - Using the Q key for quick references
12. Advanced Mates
- 95 - Creating component Mates
- 96 - Mating parts with Advanced Mates
- 97 - Mating parts with Path Mate
- 98 - Mechanical Mates
- 99 - Mating parts by aligning planes
- 100 - Magnetic Mates
- 101 - Asset Publisher for Magnetic Mates
13. In-Context Modeling
- 102 - Linking sketches to other parts
- 103 - Using layout sketches
- 104 - Using the Hole Wizard in context
14. Using Design Tables
- 105 - Using design tables
- 106 - Working with complex calculations
- 107 - Selecting component configurations
- 108 - Building assemblies with design tables
- 109 - Adding to design tables
15. Part Drawings
- 110 - Working with drawing templates
- 111 - Drawing options and sheet properties
- 112 - Choosing the correct projection angle
- 113 - Adding model views to a drawing
16. Dimensioning
- 114 - Creating general dimension notations
- 115 - Creating ordinate dimensions
- 116 - Dimensioning holes and curved features
- 117 - Using the Autodimension tool
17. Adding General Annotations
- 118 - Adding annotations
- 119 - Adding special views to your drawings
- 120 - Adding custom properties
- 121 - Linking drawing notes
- 122 - Using the Design Library
- 123 - Using equations for custom properties
18. Assembly Drawings
- 124 - Adding assemblies to drawings
- 125 - Including a bill of materials
- 126 - Adding balloons on an assembly drawing
- 127 - Making an exploded view
- 128 - Adding in custom properties and revision
- 129 - Detailing mode
Conclusion
- 130 - Next steps