Virtual & Augmented Reality for 3D
2h 17mIntermediate2017-12-05
Authors

Craig Barr
Leading Educator and Author in 3D
Course details
It can be challenging to keep up with all of the new advancements in virtual reality. In this series, 3D artist and expert Craig Barr explores different kinds of immersive realities—including virtual reality, mixed reality, and augmented reality—and provides tips, tricks, and techniques for effective VR projects. He discusses content creation for your virtual and augmented reality projects, as well as how to minimize VR sickness, optimize textures and materials for VR, and more.
Skills covered
Virtual RealityAugmented RealitySerial (Weekly)Visualization and Real-TimeProduct and Manufacturing
Concepts
0. Introduction
- 01 - Welcome
Virtual & Augmented Reality for 3D Weekly
- 02 - The VR template in Unreal Engine 4
- 03 - Optimizing textures and materials for VR
- 04 - VR performance tips
- 05 - Simple objects for rapid VR room scale
- 06 - Optimizing geometry load for VR scenes
- 07 - UE4 VR editor overview
- 08 - Tips and tricks for lighting in VR
- 09 - Tips to minimize VR sickness
- 10 - UE4 VR editor setup and navigation
- 11 - 3D asset libraries for VR AR projects
- 12 - Working with actors in UE4 VR editor
- 13 - Tips - VR development best practices
- 14 - Unreal Engine 4 VR Editor - Windows and controls
- 15 - Foveated rendering
- 16 - Immersive realities
- 17 - Refresh rate
- 18 - Top seven VR designer terms
- 19 - Benchmarking
- 20 - Design apps
- 21 - VR education
- 22 - First-time VR tips
- 23 - VR AR Audio