VFX Keying: Master Course
11h 59mIntermediate2016-10-03
Authors

Steve Wright
Senior Visual Effects Compositing Artist
Course details
Blue-screen and green-screen keying is the bread and butter of visual effects compositing. Every VFX artist must master this complex subject to succeed in the industry. This course offers 12 hours of the most comprehensive and detailed training ever produced on the subject of keying, covering literally every aspect of the job. You can follow along with NUKE, the software featured in the videos, or with any other compositing software that offers floating-point math. NUKE master trainer Steve Wright introduces several overall compositing workflows, as well as a myriad of tips and tricks and several keying techniques never before published. Learn about green-screen, blue-screen, luma, and saturation keys; spill suppression; color correction; edge refinement; and more. Plus, get a bonus appendix chapter of tutorials on keyers such as KEYLIGHT, Primatte, Ultimatte, and others.
Learning objectives
Creating an uber key
Keying green-screen vs. blue-screen footage
Preprocessing footage
Building a clean plate
Making luma keys
Keying on hue and saturation
Pasting keys together
Grain management
Saving time with garbage mattes
Using spill suppression
Improving edges
Color correcting keys
Sweetening the comp
Alternative compositing workflows
Fixing edge problems
Using KEYLIGHT, Primatte, Ultimatte, and other tools
Learning objectives
Creating an uber key
Keying green-screen vs. blue-screen footage
Preprocessing footage
Building a clean plate
Making luma keys
Keying on hue and saturation
Pasting keys together
Grain management
Saving time with garbage mattes
Using spill suppression
Improving edges
Color correcting keys
Sweetening the comp
Alternative compositing workflows
Fixing edge problems
Using KEYLIGHT, Primatte, Ultimatte, and other tools
Skills covered
KeyingNukeThe FoundryCompositingVisual EffectsVideoMotion Graphics and VFXDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Exercise files
1. Keying Workflows
- 03 - A look at different keying workflows
- 04 - Creating an uber key
- 05 - The nature of grain and noise
- 06 - Green-screen vs. blue-screen keying
- 07 - Which keyer is best
2. Pre-Processing the Green Screen
- 08 - Step 1 - Analyze the clip
- 09 - How to manage grain and noise
- 10 - Pre-processing the clip for the keyer
- 11 - Screen-correction workflow
- 12 - Tips on adjusting the IBKColor node
- 13 - How the IBKColor assist works
- 14 - Building a clean plate from a clip
- 15 - Building a clean plate without an IBK node
- 16 - Working with a real clean plate
- 17 - Retaining shadows with screen corrections
- 18 - Stack IBKColor nodes for cleaner clean plates
- 19 - Good (and bad) tracking markers
- 20 - Tracking marker removal techniques
- 21 - Removing tracking markers with screen correction
3. Other Types of Keys
- 22 - Unleashing the power of your luma keys
- 23 - How to make even more powerful luma keys
- 24 - Keying on hue
- 25 - Keying on saturation
- 26 - Discovering NUKE's hidden chroma keyer
- 27 - Keying with just one channel
- 28 - How to create a color difference key
- 29 - How to create a texture key
4. Building the Uber Key
- 30 - How to cut and paste keys together
- 31 - Which math operation to use and when
- 32 - Assisting the keyer with additional keys
- 33 - Using garbage mattes to save time
- 34 - Creating core mattes for solid keys
5. Spill Suppression
- 35 - What is spill
- 36 - How spill suppression works
- 37 - Spill suppression with the Hue Correct node
- 38 - Spill suppression with gizmos
- 39 - How to prevent despill artifacts
- 40 - How to fix despill artifacts
- 41 - Adjusting the spill luminance and color
- 42 - Steve Wright's adaptive despill
6. Compositing Techniques
- 43 - The classic Premultiply Merge over
- 44 - Improving edges with an AddMix comp
- 45 - How to do a soft comp hard comp
- 46 - The processed foreground technique
- 47 - Adding edge detail with an additive keyer
7. Color Correcting
- 48 - Effects of color correction on pixels and pictures
- 49 - The Grade node vs. the ColorCorrect node
- 50 - Premultiply and unpremultiply
- 51 - How to match grade two clips
- 52 - Color match keyed layers workflow
8. Workflow Examples
- 53 - Compositing keyer outputs
- 54 - The basic uber key composite
- 55 - Soft key hard key with luminance adjusted despill
- 56 - Uber key with split soft key and split despill
- 57 - Uber key with the additive keyer
- 58 - Screen correction with adaptive despill
- 59 - Screen correction with a processed background
9. Sweetening the Comp
- 60 - How to apply light wrap to your comp
- 61 - When to use edge blending
- 62 - Adding interactive lighting
- 63 - Animating the interactive lighting
- 64 - Easy ways to synthesize shadows
- 65 - How to QA your comp
10. Fixing Edge Problems
- 66 - Sculpting your key edges
- 67 - Recoloring the RGB edges
- 68 - Replacing discolored edges - Theory
- 69 - Replacing discolored edges - Practice
11. Special Keying Solutions
- 70 - How to add more hair detail
- 71 - The special case of keying blond hair
- 72 - Keying for more semitransparency
- 73 - Techniques for better motion blur
- 74 - How to retain all of the depth of field
- 75 - Special keying techniques for smoke
- 76 - Extra special keying techniques for fire
- 77 - How to key a cloud out of the sky
- 78 - Keying reflections off of glass techniques
- 79 - How to cope with bad video
12. Appendix - Keyer Tutorials
- 80 - About the Keyer Tutorials appendix
- 81 - KEYLIGHT - Setting up a basic composite
- 82 - KEYLIGHT - Masking, fine-tuning, and spill suppression
- 83 - KEYLIGHT - Viewing status and multipass keying
- 84 - Primatte - Basic keying and spill suppression
- 85 - Primatte - Matte refinement and edge detail
- 86 - Primatte - Auto-Compute and advanced spill suppression
- 87 - Primatte - New features in Primatte V
- 88 - IBK keyer - Keying and compositing
- 89 - Ultimatte - Basic setup
- 90 - Ultimatte - Overall workflow
- 91 - Ultimatte - Matte tools and shadows
- 92 - Ultimatte - Spill suppression