V-Ray 5 for 3ds Max Essential Training
6h 37mBeginner2021-10-21
Authors

Brian Bradley
3D Artist, Business Owner
Course details
Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.
Skills covered
V-RayChaos GroupVisualization3ds MaxRenderingMotion Graphics and VFXAutodeskVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Rendering with V-Ray 5
- 02 - Software versions and exercise files
- 03 - Working with 3ds Max projects
- 04 - Fixing asset linking problems
- 05 - Gamma and unit settings
1. V-Ray 5.1
- 06 - Introduction and software versions used
- 07 - Chaos Cosmos asset library
- 08 - VFB - Pixel-perfect masks
- 09 - Mat updates - Fog and translucency
- 10 - Material override updates
- 11 - Progressive caustics mode
- 12 - VFB - Separate render channels improvements
- 13 - The new V-Ray camera lister
- 14 - Multiple additive dome lights
- 15 - The Intel denoiser
- 16 - Render elements - Coat and sheen
- 17 - Render elements - Ambient occlusion
2. New and Updated - V-Ray 5 Highlights
- 18 - New Frame Buffer overview
- 19 - Light mixing - Part 1
- 20 - Light mixing - Part 2
- 21 - Color correction and layered compositing
- 22 - Using the History tool
- 23 - Interactive lens effects
- 24 - Asset Browser and Material Library
- 25 - Material presets and previews
- 26 - Coat and sheen layers
- 27 - UVWRandomizer map
- 28 - Light Path Expressions workflow
- 29 - ACES primer
- 30 - Native ACEScg support
3. V-Ray in 3ds Max Primer
- 31 - V-Ray workflow options
- 32 - V-Ray in the 3ds Max UI
- 33 - The V-Ray Toolbar
- 34 - Outputting images
4. Lighting Scenes with V-Ray
- 35 - Overview of V-Ray lighting tools
- 36 - Understanding GI in V-Ray
- 37 - GI engine - Brute Force
- 38 - GI engine - IM and LC
- 39 - Working with Plane and Disc lights
- 40 - The V-Ray Sun and Sky
- 41 - IES light
- 42 - Dome
- 43 - Mesh light
- 44 - The V-Ray Light material
- 45 - The GI environment control
5. Working with V-Ray Materials
- 46 - Introduction to materials in V-Ray
- 47 - The V-Ray material
- 48 - Metal and rough workflow in V-Ray
- 49 - The alSurface material
- 50 - Car Paint version 2
- 51 - The Hair material
- 52 - The Override material
- 53 - The VRmat material
- 54 - The SSS2 material - Part 1
- 55 - The SSS2 material - Part 2
- 56 - MDL materials
6. Utilizing V-Ray Map Types
- 57 - VRmat
- 58 - The V-Ray Bitmap (formerly V-Ray HDRI)
- 59 - V-Ray Dirt
- 60 - V-Ray Triplanar texture
- 61 - V-Ray Multi Sub texture
- 62 - V-Ray normal map
- 63 - Edges texture
- 64 - Color map
- 65 - Curvature
7. V-Ray Quality-Control Tools
- 66 - Image sampling
- 67 - Using the progressive sampling engine
- 68 - Working with bucket sampling
- 69 - The sampling rate element
- 70 - Using the Denoiser
- 71 - Fixing super bright sampling problems
- 72 - Resumable rendering
- 73 - V-Ray IPR modes - Part 1
- 74 - V-Ray IPR modes - Part 2
8. V-Ray Physical Camera Model
- 75 - Physical Camera setup
- 76 - Physical Camera controls
- 77 - Point and shoot controls
- 78 - Creating a motion blur effect
- 79 - Depth of field
- 80 - Controlling exposure
- 81 - Using exposure values in V-Ray
- 82 - Perspective correction
- 83 - Rendering panoramas
9. Useful Extras
- 84 - V-Ray Fur
- 85 - Caustics
- 86 - Lighting analysis
- 87 - Drag and drop assets
- 88 - Proxies
- 89 - Instancer
- 90 - Aerial Perspective effect
Conclusion
- 91 - Next steps