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UX Foundations: Prototyping (2017)

UX Foundations: Prototyping (2017)

1h 18mBeginner2017-09-19

Authors

Diane Cronenwett

Diane Cronenwett

Specializing in solving complex design problems

Course details

Prototyping allows designers to quickly and inexpensively explore multiple iterations of designs. Prototypes can be submitted for testing and feedback, leading to better experiences for the business and for users. That's why prototyping is a fundamental skill for any UX designer.

Explore the benefits, techniques, and tools of prototyping in this introductory course with designer Diane Cronenwett. Diane covers the basics of building effective prototypes with the right "fidelity," and getting more valuable feedback from your design testing. Learn how to build simple, satisfying prototypes on paper, and use digital prototyping tools like Moqups, InVision, and Axure to add interactivity and animation.

Learning objectives
What is a prototype?
How prototyping helps user experience
Defining prototype goals
Sketching ideas
Creating paper prototypes
Building low-fidelity and high-fidelity prototypes
Creating HTML prototypes
Testing and evaluating prototypes
Choosing the right prototyping tool

Skills covered

FlintoAxureKeynoteInVisionUser Interface PrototypingAfter EffectsAppleUser ExperienceFoundationsAdobe

Concepts

0. Introduction

  • 01 - Welcome

1. Prototyping Basics

  • 02 - What is a prototype
  • 03 - How prototyping helps user experience
  • 04 - Important prototyping considerations
  • 05 - Building effective prototypes

2. Prototyping Fidelity

  • 06 - Overview of the design process
  • 07 - Choosing the right fidelity
  • 08 - Low-fidelity prototyping
  • 09 - High-fidelity prototyping
  • 10 - Testing and evaluating prototypes

3. Prototyping Tools

  • 11 - A word about tools
  • 12 - Paper prototyping techniques
  • 13 - A paper prototype walkthrough
  • 14 - Paper prototyping tools
  • 15 - Moqups for low-fidelity prototyping
  • 16 - InVision for prototyping
  • 17 - Keynote prototyping for animation
  • 18 - Axure prototyping

Conclusion

  • 19 - Next steps

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