Unreal: Virtual Reality for Architectural & Industrial Visualization
40mIntermediate2017-02-24
Authors

Craig Barr
Leading Educator and Author in 3D
Course details
In an industry known for constant change and innovation, virtual reality (VR) stands out as a uniquely fascinating way to view content. Learn how to take your Unreal Engine 4 (UE4) visualizations to a new level with VR. Before you take this course, you might want to check out 3D Content Creation for Virtual Reality; this provides you with a solid understanding of VR principles before you dive into working with VR in a UE4 scene. In this course, examine how an existing project must adhere to specific rules in order to be convincing in VR space. Plus, learn solutions for potential problems with 3D content and VR, like motion sickness, as well as scene navigation options.
Learning objectives
Considering VR as a presentation tool and a design tool
Selecting your VR gear
Migrating projects
VR scene adjustment tips
Real-world scale in VR
Textures, details, and navigation in VR
Dealing with motion and VR sickness
Learning objectives
Considering VR as a presentation tool and a design tool
Selecting your VR gear
Migrating projects
VR scene adjustment tips
Real-world scale in VR
Textures, details, and navigation in VR
Dealing with motion and VR sickness
Skills covered
Virtual RealityUnreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What to know
- 03 - Using the exercise files
1. VR and Visualization
- 04 - VR as a presentation tool
- 05 - Experience vs. viewing
- 06 - VR as a design tool
- 07 - Future considerations - VR editor
2. VR and UE4
- 08 - Choosing your VR gear
- 09 - Starting points - VR templates
- 10 - Migrating projects
- 11 - VR scene adjustment tips
3. Challenges - VR and Visualization
- 12 - Real-world scale in VR
- 13 - Textures and details in VR
- 14 - Navigation in VR
- 15 - Motion and VR sickness
Conclusion
- 16 - Next steps