Substance Painter: Photorealistic Techniques
1h 47mIntermediate2021-03-05
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will make a 3D object in Substance Painter look real. Joel explains how to organize folders and base layers, bake mesh maps, use color ID masks, and more. He covers how to use existing materials to save time, as well as how to augment smart materials and blend materials together. Joel goes into techniques you can use to create the details you need to achieve photorealism. He concludes by showing you how to add subtle details with hand painting and how to export your material so you can put it to use.
Skills covered
Substance Painter3D TexturesAllegorithmicVisualization and Real-TimeDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Photorealistic techniques
1. Project Setup
- 02 - New project workflows
- 03 - Organizing with folders and base layers
- 04 - Baking mesh maps
- 05 - Using color ID masks
- 06 - Viewport setup
2. Using Smart Materials
- 07 - Using existing materials
- 08 - Augmenting smart materials
- 09 - Blending multiple materials together
3. Creating the Details
- 10 - Custom normal and height detail
- 11 - Adding realistic roughness maps
- 12 - Using generators
- 13 - Adding decals
- 14 - Utilizing symmetry
4. Painting by Hand
- 15 - Adding subtle details
- 16 - Using particle brushes to good effect
- 17 - Exporting for real-time use
Conclusion
- 18 - Next steps