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SketchUp: Rendering with V-Ray Next

SketchUp: Rendering with V-Ray Next

4h 54mIntermediate2020-02-11

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

Explore features of V-Ray Next, the rendering plugin which offers the power to render designs directly inside SketchUp. Instructor Brian Bradley walks through the interface of V-Ray Next for SketchUp, then demonstrates basic tools and features. Brian also shows how to add illumination to scenes using versatile lighting tools, and how to add and work with both artificial and natural-looking light. In addition, he covers the V-Ray camera, materials, map types, render elements, effects tools, and more.

Topics include:
- Setting SketchUp preferences
- The render engine
- The V-Ray Frame Buffer
- Working with light
- Working with the V-Ray camera
- V-Ray materials
- V-Ray map types
- Image sampling
- Working with render elements
- V-Rays FX tools
- V-Ray scene export and import

Skills covered

V-RayChaos GroupVisualizationSketchUpRenderingMotion Graphics and VFXGoogleVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Rendering with V-Ray in SketchUp
  • 02 - Software versions used in the course
  • 03 - Setting our SketchUp preferences
  • 04 - A word about HDRIs
  • 05 - Gamma handling in V-Ray Next for SketchUp

1. An Introduction to V-Ray Next

  • 06 - Finding V-Ray tools in the SketchUp UI
  • 07 - The V-Ray for SketchUp toolbar
  • 08 - The lights and objects toolbars
  • 09 - The V-Ray utilities toolbar
  • 10 - The asset editor
  • 11 - V-Ray Frame Buffer overview
  • 12 - V-Ray Frame Buffer history controls
  • 13 - V-Ray Frame Buffer Lens Effects
  • 14 - V-Ray Render Output section options
  • 15 - Working with interactive rendering
  • 16 - The SI and instructor tools

2. Lighting Up the Place

  • 17 - V-Ray light types - Sunlight
  • 18 - V-Ray light types - Rectangle
  • 19 - V-Ray light types - Sphere
  • 20 - V-Ray light types - Spot
  • 21 - V-Ray light types - IES
  • 22 - V-Ray light types - Omni
  • 23 - V-Ray light types - Dome
  • 24 - V-Ray light types - Mesh
  • 25 - V-Ray light types - Global Illumination, sky light

3. Bouncing the Light Around

  • 26 - Working with irradiance mapping, part 1
  • 27 - Working with irradiance mapping, part 2
  • 28 - Creating a light cache solution
  • 29 - Using the brute force engine
  • 30 - Rendering animations

4. Working with the V-Ray Camera

  • 31 - Overview of the physical camera options
  • 32 - A primer on exposure values
  • 33 - A closer look at the exposure controls
  • 34 - Handling perspective correction
  • 35 - Setting up a depth-of-field effect
  • 36 - Working with White Balance controls

5. An Introduction to V-Ray Materials

  • 37 - Using the materials UI
  • 38 - Introduction to V-Ray materials, part 1
  • 39 - Introduction to V-Ray materials, part 2
  • 40 - Introduction to V-Ray materials, part 3
  • 41 - Introduction to V-Ray materials, part 4
  • 42 - UV Tools
  • 43 - The V-Ray Color Picker
  • 44 - The V-Ray material library
  • 45 - Using .vrmats

6. It s a Material World

  • 46 - Creating diffuse surfaces
  • 47 - Adding reflectivity
  • 48 - Creating glass
  • 49 - Colored and frosted glass
  • 50 - Creating a translucency effect
  • 51 - Understanding color controls on the SSS material
  • 52 - Tweaking the SSS effect
  • 53 - A look at the Hair material
  • 54 - Using the Car Paint material

7. V-Ray Map Types

  • 55 - An Introduction to the V-Ray map selection
  • 56 - V-Ray map types - Bitmap
  • 57 - V-Ray map types - TriPlanar
  • 58 - V-Ray map types - Mix (Operator)
  • 59 - V-Ray map types - Dirt
  • 60 - V-Ray map types - Multi Sub

8. Quality Control

  • 61 - Image sampling explained
  • 62 - The progressive sampler
  • 63 - The bucket sampler

9. Working with Render Elements

  • 64 - Render elements explained
  • 65 - Pipeline decisions
  • 66 - Render Elements workflow and setup
  • 67 - Outputting your elements
  • 68 - Compositing your elements
  • 69 - Altering your rendering
  • 70 - Introduction to Cryptomatte

10. V-Ray FX Tools

  • 71 - Generating a caustic effect
  • 72 - Stereoscopic 3D rendering
  • 73 - VR made easy
  • 74 - Using V-Ray objects - Fur
  • 75 - Using V-Ray objects - Proxies
  • 76 - Using V-Ray objects - The V-Ray clipper
  • 77 - Working with displacement
  • 78 - V-Ray scene import and export
  • 79 - Adding aerial perspective
  • 80 - Environment Fog
  • 81 - The V-Ray mesh viewer

Conclusion

  • 82 - Next steps

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