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Rhino and V-Ray: Rendering

Rhino and V-Ray: Rendering

2h 46mBeginner2014-06-19

Authors

Dave Schultze

Dave Schultze

Industrial Designer and 3D Geek

Course details

Before you can showcase your 3D designs, you need renders of your work that really pop. Learn how to render with Rhino and V-Ray in this course, which includes three fun sample projects: a penguin with glasses, a retro TV frame, and a funky birdhouse. First, author Dave Schultze shows how to install V-Ray and demystifies 3D concepts such as global illumination and raytrace rendering. He demonstrates techniques for rendering quickly with both Rhino's built-in rendering and V-Ray, and explains how to customize materials, enhance them with texture mapping, and add realistic surface textures using bump and displacement maps. Along the way, Dave shares insider tips and tricks on rendering, while showing how to get the right lighting for your scene, use color correction tools, and render with the V-Ray frame buffer.

Learning objectives
Why use V-Ray?
Installing DR Spawner
Understanding 3D terminology
Activating V-Ray
Adjusting quality settings
Get quick previews with the material override
Understanding lighting types
Exploring materials in the Material Editor
Creating your own materials
Texture mapping materials with bitmaps and procedurals
Saving time with V-Ray presets
Getting the right size for your render with output settings
Working with environment lighting
Strategies for working with cameras and camera settings
Ensuring accurate color for your scene with color correction
Rendering tips and tricks

Skills covered

V-RayChaos GroupVisualizationRhinoRobert McNeel & AssociatesProduct and Industrial DesignRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files
  • 03 - What you should know before watching this course

1. System Setup and Tour

  • 04 - Why use V-Ray
  • 05 - Recommended hardware
  • 06 - Customizing the interface
  • 07 - Installing V-Ray and DR Spawner
  • 08 - Quick tour of the rendering interface

2. Terminology and Strategy

  • 09 - Geeky definitions you should know
  • 10 - Activating V-Ray and understanding its approach
  • 11 - Critical quality settings
  • 12 - The new physical camera vs. the old default camera

3. V-Ray Express and Studio Tips

  • 13 - Using V-Ray Express for quick renders
  • 14 - Saving time with Rhino's render-time effects
  • 15 - Using the material override for quick reviews
  • 16 - Understanding lighting types and why you only need one
  • 17 - Setting up your perfect studio

4. Material Editor Introduction

  • 18 - Setting up a material library
  • 19 - Material types and their best uses
  • 20 - Creating and designing your own materials
  • 21 - Using Material Editor features

5. Material Design and Theory

  • 22 - Texture mapping materials with bitmaps
  • 23 - Texture mapping materials with bitmap widgets
  • 24 - Texture mapping materials with procedurals
  • 25 - Generating relief with bump and displacement mapping

6. Using the V-Ray Options Editor

  • 26 - Using the V-Ray presets and options to simplify and streamline
  • 27 - Using output settings for smart sizing
  • 28 - Environment settings
  • 29 - Dave's camera settings and strategies

7. Using the V-Ray Frame Buffer and Color Corrections

  • 30 - Rendering with the frame buffer
  • 31 - Make it pop with color corrections

Conclusion

  • 32 - Rendering tips and tricks

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