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Revit: AR and VR Workflows

Revit: AR and VR Workflows

2h 5mIntermediate2022-10-05

Authors

Logan Smith

Logan Smith

Licensed Architect, Certified Passive House Consultant, VR Specialist

Course details

Getting consistent results in virtual reality meanskeeping best practices in mind all the way through the development process. In this course, learn why virtual reality and augmented reality are good for business; which tools to use when incorporating immersive technology in your architecture, engineering, or construction practice; and how to create files in Revit that translate through to VR with predictable outcomes. As he shares how to effectively incorporate VR and AR into your practice, instructor Logan Smith details best practices for using your Revit model with VR and AR. Learn how to leverage tools such as Enscape and the Umbra mobile app, how to efficiently create and populate materials in a project, and how to leverage 3D shortcuts to work faster and smarter in Revit.

Learning objectives
Why model for VR in Revit?
When to use VR and AR
How to use your Revit model with VR and AR
Making the most of Enscape
Using IrisVR Prospect for multiuser virtualization
Simple 3D shortcuts
Efficiently applying materials to Revit projects
Using RPC components in Revit
VR modeling for Revit

Skills covered

Virtual RealityAugmented RealityRevitArchitectural VisualizationCivil EngineeringAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Welcome
  • What you should know
  • Using the exercise files

Why Model for VR in Revit

  • A business case for immersive visualization
  • LOD and return on BIM investment
  • Immersive tech - When to use
  • Immersive tech - Which to use
  • Extracting extra value from your investment

How to Use Your Revit Model with VR and AR

  • Overview
  • Single-user visualization in Enscape
  • VR in Enscape
  • Multiuser visualization using IrisVR Prospect
  • Getting started with Argyle for architecture and construction augmented reality
  • Setting up your Revit project for export to Argyle
  • Argyle on-site setup and first-time alignment
  • Model view and management in Argyle AR
  • Construction quality assurance checklist using Argyle
  • Game engines for custom AR VR experiences, tools, simulations, and visualizations

Simple 3D Shortcuts for SD

  • Simple 3D placeholders
  • Creating a placeholder component family
  • Editing a placeholder component family
  • Labeling a component family
  • Adding parametric detail to a component family
  • Instance parameters for variability within a type
  • Topography and context

Material Library and Editing

  • What's in a Revit material
  • Revit appearance asset library and organization
  • Creating a new Revit material
  • Populating the materials strategically in the project

Higher LOD VR-Ready Modeling

  • Next-level parametric families
  • Using RPC for Enscape and renderings
  • Lighting, IES profiles, and emissive materials
  • Location data for VR sun analysis

VR Modeling for Revit

  • Google Earth for site exploration
  • Blocks
  • Tilt Brush
  • Import to Revit as a 3D underlay

a. Multiuser Prototyping and Documentation for Revit in the Wild

  • Getting started with the wild
  • Prototyping in virtual reality
  • Collaborative design review

Conclusion

  • Next steps

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