Redshift Render Essential Training
6h 1mBeginner2022-06-22
Authors

Ryan McCauley
Motion Designer and Editor
Course details
Learn how to use the rendering power of Redshift to improve your motion graphics workflow. In this course, mograph artist Ryan McCauley introduces C4D artists to this powerful rendering engine that plugs right into any production pipeline. Learn the basics of biased GPU rendering and the node-based workflow in Redshift. Discover how to use the tools and options in the real-time Renderview, control geometry, work with particle systems, and create your own materials and textures. Find out how to place and manipulate lights and cameras in a scene and output a final render. Plus, get useful troubleshooting and workflow tips to help your Redshift rendering—and integration with Cinema 4D—run smoother.
Skills covered
RedshiftCINEMA 4DMAXONRenderingMotion Graphics and VFXVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome to Redshift for C4D
- 02 - What you should know
1. Redshift Overview
- 03 - What is Redshift
- 04 - Redshift tool locations in Cinema 4D R25
- 05 - Navigating to Redshift tools in Cinema 4D S26
- 06 - Color workflow in Redshift
- 07 - Building a custom Redshift layout
2. Your First Scene
- 08 - What you are making
- 09 - Shading the robot
- 10 - Let there be light
- 11 - Framing the bot
- 12 - Robotic rendering
3. The Render View
- 13 - The interface
- 14 - Creating and comparing snapshots
- 15 - PostFX
- 16 - Checking final renders
4. Understanding Redshift Materials
- 17 - Working with Redshift materials
- 18 - Node editor
- 19 - Glass materials
- 20 - Subsurface scattering
- 21 - Using textures
- 22 - Bump and normal maps
- 23 - Detailing materials
- 24 - Mixing materials
5. Using Redshift Lights
- 25 - Redshift lights overview
- 26 - Physical sun and sky
- 27 - HDRI lighting
- 28 - Volumetric lighting and fog
- 29 - Gobos and shaders
6. Redshift Cameras
- 30 - Redshift camera tag
- 31 - Depth of field and lens distortion
- 32 - Photographic exposure
7. Geometry Options
- 33 - Object tag overview
- 34 - Render time subdivisions
- 35 - Displacement
- 36 - Particles
- 37 - Hair and splines
8. Render Settings
- 38 - Easy basic rendering
- 39 - Redshift sampling theory
- 40 - Sampling in practice
- 41 - Global Illumination
- 42 - Denoisers
- 43 - Motion blur
- 44 - AOVs and the manager
- 45 - Export settings
9. Advanced Concepts
- 46 - Workflow for adding decals
- 47 - Advanced shading materials
- 48 - User data for MoGraph variation
- 49 - Sprite node
- 50 - Triplanar node
- 51 - Matrix scatter
- 52 - Proxies
10. Troubleshooting and Workflow Tips
- 53 - Working faster with the Render View
- 54 - Converting C4D materials
- 55 - Asset management
Conclusion
- 56 - Next steps