Nuke Essential Training
5h 2mBeginner2018-12-18
Authors

Steve Wright
Senior Visual Effects Compositing Artist
Course details
Visual effects (VFX) dominate at the box office, and Nuke is the compositing software that is used to create mind-blowing effects at the highest end studios. For a career in VFX, Nuke is essential. This course is an introduction that covers the entire program in just five hours. Upon completion, you should be able to perform basic 2D and 3D visual effects compositing with Nuke, and be prepared to tackle more advanced coursework and projects. VFX compositor and Nuke master trainer Steve Wright covers the user interface, including the Viewer, Timeline, Dope Sheet, and Curve Editor. In this section, you can learn about Nuke channels, node trees, and keyframe animation and get an overview of the compositing workflow. Chapter two introduces 2D compositing: image transformations, color correction, rotoscoping, keying, timing adjustments, and tracking. In chapter three, you can expand your skills into 3D: working with lights and cameras, transforming and deforming 3D geometry, applying materials and textures, and rendering. Each video comes with its own Nuke scripts and media, so you can easily follow along on your own machine.
Learning objectives
Building node trees
Animating keyframes
Transforming and reformatting images
Rotoscoping
Changing clip timing
Merging images and layers
Keying with ChromaKeyer
Tracking
3D compositing
Lights and cameras
Rendering 3D scenes
Learning objectives
Building node trees
Animating keyframes
Transforming and reformatting images
Rotoscoping
Changing clip timing
Merging images and layers
Keying with ChromaKeyer
Tracking
3D compositing
Lights and cameras
Rendering 3D scenes
Skills covered
NukeThe FoundryCompositingVisual EffectsMotion Graphics and VFXEssential Training
Concepts
0. Introduction
- 01 - Get started with Nuke
1. The Nuke Interface
- 02 - Tour of the interface
- 03 - Use the Viewer - Part 1
- 04 - Use the Viewer - Part 2
- 05 - The Viewer playback controls
- 06 - The Timeline
- 07 - Project settings
- 08 - Build node trees
- 09 - Work with Properties panels
- 10 - Adjust node parameters
- 11 - Keyframe animation
- 12 - The Dope Sheet
- 13 - The Curve Editor
- 14 - A workflow demonstration - Part 1
- 15 - A workflow demonstration - Part 2
2. 2D Compositing
- 16 - An introduction to channels
- 17 - 2D Viewer wipe controls
- 18 - Transform images
- 19 - Corner pinning
- 20 - Reformat images
- 21 - Color correcting
- 22 - The Roto node - Part 1
- 23 - The Roto node - Part 2
- 24 - Rotoscoping
- 25 - Rotoscoping - Part 2
- 26 - Rotoscoping - Part 3
- 27 - Mask operations
- 28 - Change clip timing
- 29 - Merge images
- 30 - Composite multipass CGI
- 31 - ChromaKeyer basics
- 32 - Tracking basics
3. 3D Compositing
- 33 - Overview of 3D compositing
- 34 - The 3D Viewer
- 35 - Built-in geometric primitives
- 36 - Lights
- 37 - Cameras
- 38 - Learn how to make a 3D scene
- 39 - Transform geometry
- 40 - The Phong shader
- 41 - Material properties
- 42 - Project textures - Part 1
- 43 - Project textures - Part 2
- 44 - Camera projection
- 45 - Deform geometry
- 46 - Render 3D scenes - Part 1
- 47 - Render 3D scenes - Part 2
Conclusion
- 48 - Next steps