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Motion Graphic Design: Animation

Motion Graphic Design: Animation

1h 12mIntermediate2018-06-28

Authors

Angie Taylor

Angie Taylor

Directory, Illustrator, Motion Graphic Designer

Course details

When followed, the principles of animation make motion graphic designs and animations more dynamic and appealing. Top animators have developed these fundamental principles over the years, eventually breaking them down into certain basic principles. In this course, Angie Taylor outlines these key principles and how they can be applied to animation and motion graphic projects in Adobe After Effects. Throughout this course, Angie puts these principles in context by taking you though the development of a real-world project. Learn how to make things behave in a convincing way with an understanding of basic physics. See how exaggerating certain movements can add humor, horror, or any emotion to your motion graphic designs. Plus, discover how to use After Effects features—such as the Graph Editor—to gain more control over your animations.

Learning objectives
Creating solid and convincing drawings
Creating a sense of anticipation
Animation principles and physics
Adding gravity in the speed graph
Applying directional force
Resistance and timing in the Graph Editor
Adding character with squash and stretch
Adding emphasis with exaggeration

Skills covered

2D AnimationCINEMA 4DMAXONMotion GraphicsAfter EffectsMotion Graphics and VFXAdobeAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Course structure

1. Animation Setup Stages

  • 03 - Creating solid and convincing drawings
  • 04 - Making engaging animations
  • 05 - Using staging to focus the viewer's attention
  • 06 - Creating a sense of anticipation
  • 07 - Giving objects motivation

2. Animation Principles and Physics

  • 08 - Straight to pose animation
  • 09 - Sudden changes with hold keyframes
  • 10 - Adding gravity in the speed graph
  • 11 - Creating a bounce in the value graph
  • 12 - Applying directional force
  • 13 - Using Auto Bezier to create a smooth arc
  • 14 - Resistance and timing in the Graph Editor

3. Animation Rules to Add Emphasis and Excitement

  • 15 - Add character with squash and stretch
  • 16 - Follow-through and secondary action
  • 17 - Adding emphasis with exaggeration
  • 18 - Pushing past the pose to create dynamic excitement

Conclusion

  • 19 - Goodbye

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