Maya: nHair
3h 9mIntermediate2014-01-29
Authors

Aaron F. Ross
3D Expert, Video Producer, and Teacher
Course details
Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.
Learning objectives
Prepping a model for hair
Adding nHair
Setting dynamic properties
Adjusting clump, curl, and twist
Painting follicle attributes
Creating long hairstyles with curves
Applying nConstraints
Creating and rendering an nCache
Learning objectives
Prepping a model for hair
Adding nHair
Setting dynamic properties
Adjusting clump, curl, and twist
Painting follicle attributes
Creating long hairstyles with curves
Applying nConstraints
Creating and rendering an nCache
Skills covered
3D TexturesMayaAutodeskVisualization and Real-TimeDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Getting Started with nHair
- 03 - Understanding Nucleus nHair
- 04 - Loading nHair examples
- 05 - Prepping a model for nHair
- 06 - Laying out UVs
- 07 - Adding nHair
- 08 - Choosing Create nHair options
- 09 - Analyzing the nHair node structure
- 10 - Displaying curves and converting selections
- 11 - Tuning the Nucleus solver
2. Defining hairSystem Attributes
- 12 - Setting display quality
- 13 - Choosing a simulation method
- 14 - Setting dynamic properties
- 15 - Controlling stiffness with Bend Resistance
- 16 - Controlling collisions
- 17 - Adjusting forces such as mass and drag
- 18 - Defining Clump and Hair Shape attributes
- 19 - Adjusting Clump Twist, Clump Flatness, and Clump Curl
- 20 - Changing hair shape with displacements
- 21 - Shading the hairSystem
3. Working with Follicles
- 22 - Creating follicles with the Paint Hair Follicles tool
- 23 - Selecting follicles in the viewport
- 24 - Moving follicles in UV space
- 25 - Trimming and extending follicles
- 26 - Painting follicle attributes
- 27 - Painting follicle color
- 28 - Setting individual follicle attributes
- 29 - Converting the follicle simulation method
- 30 - Linking objects to surfaces with follicles
4. Styling nHair
- 31 - Creating production-quality nHair
- 32 - Transforming curves
- 33 - Using Start Curve Attract
- 34 - Modifying curves
- 35 - Creating long hairstyles
- 36 - Locking curve length
- 37 - Editing curve CVs
- 38 - Applying nConstraints
5. Rendering nHair
- 39 - Creating an nCache
- 40 - Rendering in Maya software
- 41 - Rendering in mental ray
- 42 - Enabling Multi Streaks
Conclusion
- 43 - Goodbye