Special offers now — see discounted courses.
day
:
hour
:
min
:
sec
See special offers
Maya: nHair

Maya: nHair

3h 9mIntermediate2014-01-29

Authors

Aaron F. Ross

Aaron F. Ross

3D Expert, Video Producer, and Teacher

Course details

Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.

Learning objectives
Prepping a model for hair
Adding nHair
Setting dynamic properties
Adjusting clump, curl, and twist
Painting follicle attributes
Creating long hairstyles with curves
Applying nConstraints
Creating and rendering an nCache

Skills covered

3D TexturesMayaAutodeskVisualization and Real-TimeDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Getting Started with nHair

  • 03 - Understanding Nucleus nHair
  • 04 - Loading nHair examples
  • 05 - Prepping a model for nHair
  • 06 - Laying out UVs
  • 07 - Adding nHair
  • 08 - Choosing Create nHair options
  • 09 - Analyzing the nHair node structure
  • 10 - Displaying curves and converting selections
  • 11 - Tuning the Nucleus solver

2. Defining hairSystem Attributes

  • 12 - Setting display quality
  • 13 - Choosing a simulation method
  • 14 - Setting dynamic properties
  • 15 - Controlling stiffness with Bend Resistance
  • 16 - Controlling collisions
  • 17 - Adjusting forces such as mass and drag
  • 18 - Defining Clump and Hair Shape attributes
  • 19 - Adjusting Clump Twist, Clump Flatness, and Clump Curl
  • 20 - Changing hair shape with displacements
  • 21 - Shading the hairSystem

3. Working with Follicles

  • 22 - Creating follicles with the Paint Hair Follicles tool
  • 23 - Selecting follicles in the viewport
  • 24 - Moving follicles in UV space
  • 25 - Trimming and extending follicles
  • 26 - Painting follicle attributes
  • 27 - Painting follicle color
  • 28 - Setting individual follicle attributes
  • 29 - Converting the follicle simulation method
  • 30 - Linking objects to surfaces with follicles

4. Styling nHair

  • 31 - Creating production-quality nHair
  • 32 - Transforming curves
  • 33 - Using Start Curve Attract
  • 34 - Modifying curves
  • 35 - Creating long hairstyles
  • 36 - Locking curve length
  • 37 - Editing curve CVs
  • 38 - Applying nConstraints

5. Rendering nHair

  • 39 - Creating an nCache
  • 40 - Rendering in Maya software
  • 41 - Rendering in mental ray
  • 42 - Enabling Multi Streaks

Conclusion

  • 43 - Goodbye

About us

LyndaKade is a leading learning platform that helps people learn business, software, technology, and creative skills to achieve personal and professional goals.

Phone numberAparat ChannelTelegram SupportTelegram ChannelInstagram Page

All rights to this site belong to LyndaKade.

Terms of Service|Privacy Policy

نماد الکترونیک enamad در صورت اتصال با آی‌پی داخل کشور، نمایش داده خواهد شد.
logo-samandehi - لوگو ساماندهی
Zarinpal
Zibal