Mapping the Modern Web Design Process
2h 16mBeginner2022-06-03
Authors

Morten Rand-Hendriksen
Senior Staff Instructor, Speaker, Web Designer, and Software Developer
Course details
Once you eliminate the trends and terminology, web design is about one thing and one thing only: getting your message across to an online audience. This course offers a 10,000-foot view of the web design process, to help ensure you never lose sight of your users. Morten Rand-Hendriksen takes you on a journey from initial consultation and discovery through content strategy and UX considerations, to development, content creation, design, testing, and launch. By the end, you'll understand the different players and phases and how they fit together in a web design approach focused on meaningful communication and a great user experience.
Learning objectives
Understanding what your users care about
Creating user personas
Creating content priority hierarchies
Testing wireframes and interaction patterns
Establishing a three-track build process
Incorporating accessibility principles
Using content blocks
Testing and revising your web design
Optimizing for social media and SEO
Launching your web design
Getting feedback from users
Learning objectives
Understanding what your users care about
Creating user personas
Creating content priority hierarchies
Testing wireframes and interaction patterns
Establishing a three-track build process
Incorporating accessibility principles
Using content blocks
Testing and revising your web design
Optimizing for social media and SEO
Launching your web design
Getting feedback from users
Skills covered
Web Design BusinessWeb StandardsWeb DesignSmall Business and EntrepreneurshipWeb DevelopmentOne-Off
Concepts
0. Introduction
- 01 - Create great informational user experiences
- 02 - What is this course about and who is it for
1. Web Design as a Process
- 03 - What do we mean when we say web design
- 04 - Creating informational user experiences
- 05 - A guide to the web design process
2. Some Perspective
- 06 - The only thing that matters
- 07 - All the things the end user does not care about
- 08 - Asking what the web can do for you
3. Preprocess
- 09 - Roles and responsibilities
- 10 - Establishing baseline documentation
- 11 - Version control
4. The Content Strategy Phase
- 12 - Content strategy
- 13 - Establishing user personas
- 14 - Content auditing
- 15 - Content modeling
- 16 - Creating content priority hierarchies
- 17 - Information architecture
- 18 - Wireframing
5. Prebuild Testing
- 19 - Taking it to the streets
- 20 - Card sorting exercise
- 21 - Testing wireframes and interaction patterns
6. The Build Phase
- 22 - Establishing a three-track build process
- 23 - Creating a living style guide
- 24 - Core content model development
- 25 - Baseline development priorities
- 26 - Creating a content only build for accessibility
- 27 - Responsive web design as a process
- 28 - Designing in the browser
- 29 - Using content blocks
- 30 - Interactive elements and progressive enhancement
- 31 - Art direction - Responsive images and graphics
7. The Test and Revision Phase
- 32 - Taking it to the streets again
- 33 - Accessibility testing
- 34 - Break and edge case testing
- 35 - End user testing
8. The Optimization Phase
- 36 - Optimization priorities
- 37 - Optimizing for user experience
- 38 - Optimizing for social media sharing
- 39 - Optimizing for SEO
- 40 - Integrating analytics
9. Launch and Reset
- 41 - Pre-launch checklist
- 42 - Soft and hard launch
- 43 - Create a feedback loop for issues and resolutions
- 44 - Post-launch user testing
- 45 - The web evolves and so should your site
Conclusion
- 46 - Continuing your learning path