Learning MotionBuilder
2h 13mBeginner2014-12-18
Authors

George Maestri
Animation Director and Producer
Course details
Join George Maestri for an approachable and concise introduction to MotionBuilder, Autodesk's motion-editing offering. This course starts with an overview of the basic MotionBuilder interface and navigation, and then moves on to animating simple objects. Character rigs are up next, with instructions on posing and controlling generic, human, and biped rigs. The course then moves on to more-sophisticated animation with external motion data, and wraps up with some finishing touches—lights and cameras—before you export your scene for further development in programs like Maya and 3ds Max.
Learning objectives
Creating hierarchies of objects in MotionBuilder
Working with the Transport Controls
Animating with keys
Animating character and control rigs
Importing and retargeting motion data
Cycling motion data
Finishing scenes for export
Learning objectives
Creating hierarchies of objects in MotionBuilder
Working with the Transport Controls
Animating with keys
Animating character and control rigs
Importing and retargeting motion data
Cycling motion data
Finishing scenes for export
Skills covered
MotionBuilderCharacter Animation3D AnimationAutodeskVisualization and Real-TimeLearningAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Introduction to MotionBuilder
- 03 - The MotionBuilder interface
- 04 - Configuring user settings
- 05 - Navigation in MotionBuilder
- 06 - Transforming objects
- 07 - Creating hierarchies
- 08 - Working with groups
2. Animating in MotionBuilder
- 09 - Working with the Transport Controls
- 10 - Animating objects with keys
- 11 - Adjusting keys in the Dopesheet
- 12 - Working with animation curves
- 13 - Creating takes
3. Setting Up and Animating Characters
- 14 - Preparing characters for MotionBuilder
- 15 - Characterizing generic rigs
- 16 - Characterizing 3ds Max biped rigs
- 17 - Characterizing Maya human IK rigs
- 18 - Creating control rigs
- 19 - Animating characters via control rigs
- 20 - Creating and animating character poses
4. Working with Motion Data
- 21 - Importing motion data
- 22 - Retargeting motion data
- 23 - Working with animation layers
- 24 - Cycling motion data - Walking in place
- 25 - Cycling motion data - Creating cycles
- 26 - Cycling motion data - Editing cycled data
5. Finishing Scenes
- 27 - Adding lights and cameras
- 28 - Creating previews
- 29 - Exporting scenes
Conclusion
- 30 - Next steps