Learn Animation Production in Blender 2.9
10h 52mIntermediate2021-08-31
Authors

Darrin Lile
Animator, Writer, and 3D Artist
Course details
Have you ever wanted to create an animated scene, but thought it was too complicated, or just didn’t know where to start? Then try this course from Darrin Lile, as he walks you through the creation of an animated scene using Blender, a free, open-source software. Darrin shares a scene of a spaceship landing in a cargo bay, and then shows you everything that goes into making that scene, from the first polygon to the final render. He details how to import reference images to create 3D models, how to use the Node Editor to create the materials and textures for the 3D objects, and how to build star fields, planets, and cloud layers. He then dives into the animation, starting with the landing gear, and explains how to use the Graph Editor as you bring the ship in for a landing. To finish the animation, Darrin shows you how to mix music and sound effects in the Video Sequence Editor, before executing the final render of the animated scene.
Skills covered
Blender2D Animation3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationOne-Off
Concepts
0. Introduction
- 01 - Learn animation production with Blender 2.9
- 02 - A brief introduction to Blender
- 03 - Reference images and project scale
1. Modeling the Ship
- 04 - Beginning the cargo container
- 05 - Blocking in the front of the ship
- 06 - Blocking in the engines
- 07 - Creating the rear thruster
- 08 - Adding detail to the cargo container
- 09 - Modeling the side clamps
- 10 - Creating a top hinge clamp
- 11 - Using the Boolean modifier
- 12 - Modeling the landing gear
- 13 - Adding detail to the rear engine
- 14 - Adding panels to the ship
- 15 - Modeling the window frame details
- 16 - The Discombobulator add-on and the Array modifier
- 17 - Adding details to the front of the ship
- 18 - Adding details to the back of the ship
- 19 - Finishing the back of the ship
- 20 - Naming objects and organizing the Outliner
2. Modeling the Landing Bay
- 21 - Beginning the landing bay
- 22 - Modeling sci-fi panels in the landing bay
- 23 - Using the Path tool to create hoses
- 24 - Finishing the modeling and organizing the scene
3. Materials and Textures
- 25 - Creating sci-fi panels with the Node Editor
- 26 - Adding grunge to the panels
- 27 - Adding sci-fi panels to front and side
- 28 - Texturing the rear engine and window frame
- 29 - Materials for the front panels
- 30 - Finishing the materials for the ship
- 31 - Setting up the materials for the container
- 32 - Painting edge wear on the container
- 33 - Adding materials to the landing bay
- 34 - Finishing the materials of the landing bay
4. Creating the Stars and Planet
- 35 - Beginning the starfield
- 36 - Finishing the starfield
- 37 - Beginning the planet
- 38 - Adding color to the planet
- 39 - Adding the roughness and bump information
- 40 - Creating cloud layers
5. Lighting the Scene
- 41 - Adding lights to the landing bay
- 42 - Adding a sun light for the planet
6. Rigging the Spaceship
- 43 - Beginning the landing gear rig
- 44 - Setting up inverse kinematics
- 45 - Continuing the landing gear rig
- 46 - Finishing the rig for the ship
7. Animating the Ship
- 47 - Starting on the animation
- 48 - Continuing the ship animation
- 49 - Using the Graph Editor
- 50 - Animating the landing gear
- 51 - Finishing the ship animation
8. Animating the Engines
- 52 - Animating a texture for the plasma drive
- 53 - Creating the rocket exhaust
- 54 - Animating the rocket exhaust
9. Rendering the Animation
- 55 - Making final adjustments to the animation
- 56 - Creating a test render
- 57 - Importing characters into the scene
- 58 - Rendering the final animation
10. Adding Music and Sound Effects
- 59 - Adding music in the video sequencer
- 60 - Adding the fly-in sound effects
- 61 - Editing the landing sound effects
- 62 - Rendering the animation with audio
- 63 - Conclusion