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Launching Your Idea with Design Thinking

Launching Your Idea with Design Thinking

45mIntermediate2025-04-22

Authors

Tetiana Gulei

Tetiana Gulei

UX Designer | Teaching Figma and UX Design

Course details

In this course, learn how to use design thinking to launch a user-centric product that makes an impact. Instructor and UX designer Tetiana Gulei shows you how to take a design-driven approach to craft a go-to-market strategy, align business goals with user needs, and create prototypes that evolve into viable products. Then, learn about user testing and user onboarding techniques to ensure a smooth launch for your product.

Learning objectives
Explain what makes a solid GTM (go-to-market) strategy, and how design thinking can help.
Describe user-centric market positioning.
Identify and measure key metrics for launch success.
Recognize strong flows for design thinking at scale.
Validate user flows, personas, and ideas with broader stakeholders and customers.
Create basic prototypes and test your MVP (minimum viable product).
Create a compelling onboarding/first launch experience for your users.

Skills covered

MiroFigJamFigma Inc.FigmaDesign ThinkingMarketing StrategyUser ExperiencePersonaGraphic DesignMarketing

Concepts

0. Introduction

  • 01 - Launch your idea with user-centric design
  • 02 - Tools we will use

1. Go-to-Market Strategy with User-Centric Design

  • 03 - Recap of design thinking - What's after ideation
  • 04 - Go-to-market strategy introduction
  • 05 - When do you need a go-to-market strategy
  • 06 - Aligning business goals with user needs
  • 07 - Market positioning with user-centricity
  • 08 - Define key metrics for success

2. Create User Flows

  • 09 - What are user flows in design thinking
  • 10 - Mapping user flows for business success
  • 11 - Validating user flows with stakeholders

3. Prototyping Your Ideas

  • 12 - Introduction to prototyping
  • 13 - Low-fidelity prototypes
  • 14 - High-fidelity prototypes
  • 15 - Creating a minimum viable product

4. Preparing for the Launch

  • 16 - Testing prototypes before launch
  • 17 - An engaging onboarding experience

5. Final Steps

  • 18 - Continuous improvement with design thinking

About us

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