Introduction to 3D
4h 7mBeginner2019-09-18
Authors

George Maestri
Animation Director and Producer
Course details
No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines.
Learning objectives
Navigating 3D space
Connecting objects through hierarchies
Modeling geometry
Sculpting in 3D
Creating patch-based surfaces
Creating and applying textures and materials
Rendering 3D projects
Learning objectives
Navigating 3D space
Connecting objects through hierarchies
Modeling geometry
Sculpting in 3D
Creating patch-based surfaces
Creating and applying textures and materials
Rendering 3D projects
Skills covered
BlenderMayaCINEMA 4D3ds MaxMAXONIntroduction toAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Learn the core concepts of 3D modeling and rendering
- 02 - Working with the exercise files
1. Understanding 3D Space
- 03 - As easy as X, Y, Z
- 04 - Navigate in 3D
- 05 - It's all relative
- 06 - Transform objects
- 07 - Connect objects through hierarchies
2. Modeling and 3D Geometry
- 08 - What is geometry
- 09 - Polygonal surfaces
- 10 - Build up surfaces
- 11 - Plan your geometry
- 12 - Sculpt in 3D
3. Patch-Based Surfaces
- 13 - Curves and curve types
- 14 - Patch-based surfaces
- 15 - Modeling with patches
4. Textures and Materials
- 16 - What is a material
- 17 - Basics of shaders
- 18 - Advanced materials
- 19 - Bumps and normal maps
- 20 - Project textures
- 21 - UV mapping
5. Rendering Images
- 22 - Rendering as virtual photography
- 23 - Basics of lighting for 3D
- 24 - Shadows and shading
- 25 - Indirect and bounce light
- 26 - Lighting workflow
- 27 - Work with camera
- 28 - Final rendering
6. Introduction to Blender
- 29 - Blender interface and overview
- 30 - Viewports and navigation in Blender
- 31 - Select objects in Blender
- 32 - Move, rotate, and scale in Blender
- 33 - Creating hierarchies in Blender
- 34 - Add color in Blender
- 35 - Add texture in Blender
- 36 - Add cameras in Blender
- 37 - Set up lights in Blender
- 38 - Render in Blender
7. Introduction to Maya
- 39 - Maya setup
- 40 - Maya interface and overview
- 41 - Viewports and navigation in Maya
- 42 - Select objects in Maya
- 43 - Move, rotate, and scale in Maya
- 44 - Creating hierarchies in Maya
- 45 - Add color in Maya
- 46 - Add texture in Maya
- 47 - Add cameras in Maya
- 48 - Set up lights in Maya
- 49 - Rendering in Maya
8. Introduction to 3ds Max
- 50 - 3ds Max setup
- 51 - 3ds Max interface and overview
- 52 - Viewports and navigation in 3ds Max
- 53 - Selecting objects in 3ds Max
- 54 - Move, rotate, and scale in 3ds Max
- 55 - Create hierarchies in 3ds Max
- 56 - Add color in 3ds Max
- 57 - Add texture in 3ds Max
- 58 - Add cameras in 3ds Max
- 59 - Set up lights in 3ds Max
- 60 - Rendering in 3ds Max
9. Introduction to Cinema 4D
- 61 - Cinema 4D interface and overview
- 62 - Viewports and navigation in Cinema 4D
- 63 - Select objects in Cinema 4D
- 64 - Move, rotate, and scale in Cinema 4D
- 65 - Create hierarchies in Cinema 4D
- 66 - Add color and textures in Cinema 4D
- 67 - Set up lights in Cinema 4D
- 68 - Add cameras in Cinema 4D
- 69 - Rendering in Cinema 4D
Conclusion
- 70 - Next steps