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Houdini: Particles

Houdini: Particles

3h 8mAdvanced2017-06-05

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Explore the massively powerful particle system in Houdini. In this course, join Scott Pagano as he walks through how to use particle systems in Houdini. Scott takes you through four different projects that help you understand how to use particles with sprites and geometry instancing, and how to create trails and impacts. He shares how to create some emission off of a moving object and then create a smoky particle effect, how to create geometric trails streaming off an object, and more.

Learning objectives
Working with sprites
Adding POP Color and POP Wind
Creating a particle source object
Creating volume noise
Creating trails
POP Collision Detect
Instance node

Skills covered

HoudiniSideFX3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Exercise files
  • 03 - Intro to particles

1. Sprites

  • 04 - Display options
  • 05 - Scene overview
  • 06 - Create particle sim
  • 07 - Modify POP Source node
  • 08 - Add POP Color and POP Wind
  • 09 - Add POP Sprite
  • 10 - Particle result - Cache particles
  • 11 - Create pscale
  • 12 - Create alpha
  • 13 - Create color
  • 14 - Final prep
  • 15 - Shader overview

2. Trails

  • 16 - Scene overview
  • 17 - Create a particle source object
  • 18 - Create particle sim
  • 19 - Modify POP Source node
  • 20 - Create volume noise
  • 21 - Add POP Advect by Volumes
  • 22 - Add POP Color
  • 23 - Particle result - Cache particles
  • 24 - Create trails 1
  • 25 - Create trails 2
  • 26 - Create color and alpha 1
  • 27 - Create color and alpha 2
  • 28 - Create pscale
  • 29 - Final prep
  • 30 - Shader overview

3. Impacts

  • 31 - Scene overview
  • 32 - Create a particle source object
  • 33 - Create particle sim
  • 34 - POP Source nodes
  • 35 - POP Collision Detect
  • 36 - POP Drag, Wind, and Color
  • 37 - POP Kill
  • 38 - Cache particles
  • 39 - Create Cd and alpha 1
  • 40 - Create Cd and alpha 2
  • 41 - Final prep
  • 42 - Final render

4. Instances

  • 43 - Scene overview
  • 44 - Particle source object overview
  • 45 - Create particle sim
  • 46 - POP Source nodes
  • 47 - POP Wind - Down
  • 48 - POP Wind - Noise
  • 49 - POP Drag - Random
  • 50 - POP Drag - Age
  • 51 - POP Drag - Spin
  • 52 - POP Collision Detect
  • 53 - POP Kill
  • 54 - Cache particles
  • 55 - Process v 1
  • 56 - Rotate N and up by v
  • 57 - Process v 2
  • 58 - Create pscale
  • 59 - Create instance
  • 60 - Create Cd
  • 61 - Material SOP
  • 62 - Instance node
  • 63 - Final render

Conclusion

  • 64 - Next steps

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