Designing for Virtual Reality
38mBeginner2024-04-17
Authors

Elin Bjorling
Course details
Virtual reality has the potential to transform our learning, our entertainment, and the way we work, but only if designed well. Designing for an immersive environment requires you to think quite differently not only about your design, but also about your user.
In this course, VR user experience expert Elin Björling details the unique challenges and perspectives needed to design effective and engaging virtual experiences. Learn how concept testing, prototyping, and usability testing all contribute to an effective, user-centered VR design. Gain ideas for designing digital and non-digital prototypes as well as how to test and gather user experience data. Brand new and even experienced designers can join Elin to learn how to create engaging and successful, user-centered VR experiences.
Learning objectives
Learn what contributes to an effective design process for virtual experiences.
Learn about low and hi-fi prototyping techniques for VR experiences.
Discover how to use game engines for prototyping 3D/virtual experiences.
See how to test and verify virtual experiences and technology.
In this course, VR user experience expert Elin Björling details the unique challenges and perspectives needed to design effective and engaging virtual experiences. Learn how concept testing, prototyping, and usability testing all contribute to an effective, user-centered VR design. Gain ideas for designing digital and non-digital prototypes as well as how to test and gather user experience data. Brand new and even experienced designers can join Elin to learn how to create engaging and successful, user-centered VR experiences.
Learning objectives
Learn what contributes to an effective design process for virtual experiences.
Learn about low and hi-fi prototyping techniques for VR experiences.
Discover how to use game engines for prototyping 3D/virtual experiences.
See how to test and verify virtual experiences and technology.
Skills covered
Virtual RealityUX DesignUser ExperiencePersonaVisualization and Real-TimeWeb Development
Concepts
0. Introduction
- 01 - Design VR for two user realities
- 02 - The current state of VR
1. Designing for VR
- 03 - Why VR is not a website
- 04 - Unique user needs
- 05 - An evidence-based design process
2. VR Design Cycle
- 06 - VR workflow - An iterative and efficient process
- 07 - Creating design principles
- 08 - Evidence-based design requirements
3. The Importance of Prototyping
- 09 - Why prototype
- 10 - Low-fi prototyping
- 11 - Mid-fi prototyping
4. Testing and Success Criteria
- 12 - Why usability testing
- 13 - Preliminary user testing
- 14 - Measuring the success of your design
Conclusion
- 15 - Where is VR headed What's next