Special offers now — see discounted courses.
day
:
hour
:
min
:
sec
See special offers
Blender: Vehicle Modeling

Blender: Vehicle Modeling

4h 7mIntermediate2014-11-21

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Ready to shift your modeling skills into high gear? In this course, author George Maestri shows how to build an Aston Marton DB5, James Bond's iconic set of wheels in Goldfinger, entirely from scratch in the free 3D modeling application Blender. Beginning by sourcing and importing reference imagery, George models the front end, explaining how to get the fenders just right, before completing the basic structure by sculpting the back of the car and the roof. Then learn all about tires: modeling wheels, creating tread patterns, adding spoked rims, and placing the final tires on the car. Along the way, see how to add details like the grille, headlights, windshield, and bumpers, all while smoothing out the model and setting up optimal lighting that shows off your work. Once your model is finished, find out from George how to generate a polished final render.

Learning objectives
Gathering reference images and blueprints
Importing reference images as planes in Blender
Setting up Blender for modeling
Sculpting the front and rear fenders
Adding headlights and taillights
Building the hood
Roughing out the trunk
Adding detail
Smoothing out the model
Mirroring the model
Separating the hood, docks, and trunk
Modeling the wheels
Creating the tire-tread pattern
Making wheel hubs, rims, and spokes
Finishing and fitting the wheels
Making the grille
Adding windshields and trim
Finalizing the model
Adding lighting and reflective surfaces
Rendering the final model

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Preparing Blender for Modeling

  • 03 - Gathering reference images
  • 04 - Setting up image planes
  • 05 - Setting up Blender for modeling

2. Modeling the Front End

  • 06 - Blocking out the front fender
  • 07 - Adding detail to the the front fender
  • 08 - Detailing the headlights
  • 09 - Finalizing the front fender
  • 10 - Roughing out the hood and front end
  • 11 - Finishing the front end
  • 12 - Finishing the hood

3. Finishing the Body

  • 13 - Making the side panel
  • 14 - Blocking out the rear fender
  • 15 - Adding taillight details
  • 16 - Roughing out the trunk
  • 17 - Detailing the trunk
  • 18 - Adding the roof
  • 19 - Smoothing and edging the model
  • 20 - Separating the hood, doors, and trunk
  • 21 - Mirroring the model

4. Modeling Auto Wheels

  • 22 - Blocking out the tire-tread pattern
  • 23 - Bending the tread into a tire
  • 24 - Making wheel hubs and rims
  • 25 - Modeling spokes
  • 26 - Populating the wheels with spokes
  • 27 - Modeling the knock-off bolt
  • 28 - Finishing and fitting the wheels

5. Detailing the Vehicle

  • 29 - Making the grille
  • 30 - Adding windshields
  • 31 - Creating lights and taillights
  • 32 - Modeling bumpers
  • 33 - Adding trim

6. Finishing Up

  • 34 - Finalizing the model
  • 35 - Setting up the scene for rendering
  • 36 - Adding lighting and reflective surfaces
  • 37 - Fine-tuning materials
  • 38 - Texturing the headlights
  • 39 - Final render

Conclusion

  • 40 - Next steps

About us

LyndaKade is a leading learning platform that helps people learn business, software, technology, and creative skills to achieve personal and professional goals.

Phone numberAparat ChannelTelegram SupportTelegram ChannelInstagram Page

All rights to this site belong to LyndaKade.

Terms of Service|Privacy Policy

نماد الکترونیک enamad در صورت اتصال با آی‌پی داخل کشور، نمایش داده خواهد شد.
logo-samandehi - لوگو ساماندهی
Zarinpal
Zibal