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Blender: UV Mapping

Blender: UV Mapping

1h 17mIntermediate2014-09-05

Authors

Darrin Lile

Darrin Lile

Animator, Writer, and 3D Artist

Course details

How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender—an open-source 3D graphics program with a professional-grade toolset. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and the more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes of UV mapping in Blender, so you can begin adding image textures to your own 3D models.

Learning objectives
What is a UV map?
Working with seams and stretching
Stitching UVs
Exporting a UV map
UV mapping a complete scene
UV mapping a character

Skills covered

Blender3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Using the exercise files

1. Projecting UV Maps

  • 04 - What is a UV map
  • 05 - Seams and stretching
  • 06 - Setting up the user interface
  • 07 - Cube, Cylinder, and Sphere Projection
  • 08 - Average Island Scale and Pack Islands
  • 09 - Smart UV Project
  • 10 - Mark Seam and Unwrap

2. Modifying UVs

  • 11 - Stitching UVs
  • 12 - Weld Align and Minimize Stretch
  • 13 - Pinning and Live Unwrap

3. Organizing and Exporting UV Maps

  • 14 - UV mapping multiple objects
  • 15 - Exporting a UV map

4. UV Mapping an Alley Scene

  • 16 - The buildings
  • 17 - The trash cans
  • 18 - The recycle bins
  • 19 - The dumpster

5. UV Mapping a Character

  • 20 - The head
  • 21 - The shirt
  • 22 - The hands
  • 23 - The pants
  • 24 - The shoes
  • 25 - Finalizing the UV map

Conclusion

  • 26 - Next steps

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