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Blender: Cloth Simulation

Blender: Cloth Simulation

2hIntermediate2014-08-13

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

Learn how to create realistic garments and fabrics, from T-shirts to tablecloths, with Blender. Join author Joel Bradley as he shows how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene. First, he helps you prepare for cloth simulation by understanding the importance of physics and mesh subdivisions. Then Joel shows how to set up and work with the Cloth modifier—the core hub of the system—and Blender's cloth caching and baking features. Chapter 3 concentrates on the controls for the various cloth properties: Quality, Material, Damping, and more. Then learn how to control how your cloth interacts with other objects in your scene (including forces like wind) with collisions. Last, Joel covers special features introduced in Blender 2.7: force fields, wind absorption, and the new cloth sewing features.

Learning objectives
Understanding physics for better cloth simulations
Simulating cloth
Baking simulations
Using Cloth presets
Adjusting Quality and Material controls
Creating and animating vertex groups
Working with collisions

Skills covered

Visual EffectsBlender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Exercise files

1. Getting Ready to Use Cloth

  • 04 - Overview of cloth tools
  • 05 - Understanding physics for better cloth sims
  • 06 - The importance of mesh subdivision

2. Simulation Options

  • 07 - How to simulate cloth
  • 08 - Understanding cloth caches
  • 09 - Simulation baking
  • 10 - A word of warning about layers

3. Controlling Cloth Behavior

  • 11 - Using the cloth presets
  • 12 - Quality controls
  • 13 - Material controls
  • 14 - Damping controls
  • 15 - Vertex group creation
  • 16 - Animating vertex groups

4. Collisions

  • 17 - Setting up collision objects
  • 18 - Optimizing collision meshes
  • 19 - Working with collisions - Distance
  • 20 - Working with collisions - Friction
  • 21 - Collision and Self Collision Quality

5. Cloth Extras

  • 22 - Applying force fields
  • 23 - Using wind absorption
  • 24 - Setting up sewing springs
  • 25 - Sewing our cloth together

Conclusion

  • 26 - What's next

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