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Blender and Substance Painter: Architectural Visualization

Blender and Substance Painter: Architectural Visualization

16h 33mIntermediate2020-11-03

Authors

Darrin Lile

Darrin Lile

Animator, Writer, and 3D Artist

Course details

Interested in creating realistic environments for animation, architectural visualization, or games? This course can help you get started. Join instructor Darrin Lile as he steps through how to create a scene with Blender and Substance Painter. Darrin shows how to model rooms, explaining how to create the walls, doors, and windows of a coworking space. He goes over how to create furniture and appliances using key modeling tools and modifiers in Blender, as well as how to UV map the office desks, stools, chairs, and other 3D objects in the scene. Darrin then discusses how to bring your files into Substance Painter and apply realistic textures to your models. To wrap up, he demonstrates how to add lights and render your scene using both the Eevee and Cycles render engines in Blender.

Skills covered

3D TexturesSubstance DesignerAllegorithmicBlenderArchitectural Visualization3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - A Blender and Substance Painter pipeline
  • 02 - Course goals
  • 03 - Importing a reference image
  • 04 - Setting the proper scale

1. Modeling the Rooms

  • 05 - Beginning the walls
  • 06 - Creating the interior walls
  • 07 - Tricks for aligning the walls
  • 08 - Continuing with the walls
  • 09 - Using the Boolean modifier
  • 10 - Creating the openings for the doors
  • 11 - Finishing the window openings
  • 12 - Beginning the window frames
  • 13 - Finishing the window frames
  • 14 - Starting the office frames
  • 15 - Finishing the office frames
  • 16 - Creating the door frame
  • 17 - Inserting the door frames
  • 18 - Beginning the doors
  • 19 - Creating the door handle
  • 20 - Creating the door lock
  • 21 - Placing doors and organizing the scene
  • 22 - Creating the closet doors
  • 23 - Finishing the closet doors
  • 24 - Beginning the kitchen island
  • 25 - Modeling the cabinet handles
  • 26 - Beginning the kitchen counter
  • 27 - Adding the kitchen cabinets and drawers
  • 28 - Creating the kitchen handles
  • 29 - Fixing smoothing errors
  • 30 - Organizing the scene

2. Creating the Furniture

  • 31 - Modeling the end tables
  • 32 - Modeling the sofa
  • 33 - Beginning the stools
  • 34 - Continuing the stools
  • 35 - Finishing the stools
  • 36 - Modeling the first chair
  • 37 - Continuing the chair
  • 38 - More work on the chair
  • 39 - Finishing the chair
  • 40 - Beginning the table
  • 41 - Finishing the table and rug
  • 42 - Beginning the second chair
  • 43 - Continuing the second chair
  • 44 - Modeling the chair arms
  • 45 - Creating the legs of the chair
  • 46 - Working on the wheels of the chair
  • 47 - Finishing the second chair
  • 48 - Batch renaming multiple objects
  • 49 - Beginning the third chair
  • 50 - Creating the arm rests and back
  • 51 - Modeling the back frame and legs
  • 52 - Adjusting proportions of the chair
  • 53 - Finishing the third chair
  • 54 - Populating the offices
  • 55 - Beginning the refrigerator
  • 56 - Finishing the refrigerator
  • 57 - Extruding along a path
  • 58 - Finishing the faucet
  • 59 - Beginning the coffee machine
  • 60 - Finishing the coffee machine
  • 61 - Creating the drop ceilings
  • 62 - Modeling the kitchen hanging lights
  • 63 - Creating the large hanging lights
  • 64 - Modeling the air vents
  • 65 - Placing the canister lights
  • 66 - Modeling the conference room glass
  • 67 - Adding the glass for the offices

3. UV Mapping the Scene

  • 68 - UV mapping the office desks
  • 69 - UV mapping the stools
  • 70 - UV mapping the conference room chairs
  • 71 - Creating the UVs for the end tables
  • 72 - Working on the chair and sofa
  • 73 - Chair, lights, and drop ceiling
  • 74 - Kitchen lights and canister lights
  • 75 - UV mapping the kitchen
  • 76 - Finishing the UV mapping

4. Texturing with Substance Painter

  • 77 - Exporting to Substance Painter
  • 78 - Importing in Substance Painter
  • 79 - Exporting textures out of Substance Painter
  • 80 - Finishing the end table and beginning the chair
  • 81 - Texturing the chair
  • 82 - Preparing the coffee machine for export
  • 83 - Texturing the coffee machine
  • 84 - Adding an image texture in substance painter
  • 85 - Creating the vertex colors for hanging lights
  • 86 - Creating and applying an emissive texture
  • 87 - The direction of normals
  • 88 - Using an opacity channel in Substance Painter
  • 89 - Using an alpha channel in Blender
  • 90 - Adjusting mask tolerances in Substance Painter
  • 91 - Sampling colors in Substance Painter
  • 92 - Exporting multiple objects as a single FBX
  • 93 - Texturing the kitchen counter and appliances
  • 94 - Exporting textures for multiple objects
  • 95 - Applying textures to the kitchen objects
  • 96 - Selection tricks when applying vertex colors
  • 97 - Copy and paste layers in Substance Painter
  • 98 - Using the Node Wrangler add-on in Blender
  • 99 - Preparing the floors for texturing
  • 100 - Texturing the floors

5. Lighting and Rendering the Scene

  • 101 - Adding lights to the scene
  • 102 - Adding a glass material
  • 103 - Rendering with cycles
  • 104 - Using the Denoise node
  • 105 - Rendering with Eevee
  • 106 - Conclusion

6. Bonus Lectures

  • 107 - Bonus lecture - Reflection Cubemaps in Eevee
  • 108 - Bonus lecture - Auto UV Unwrap in Substance Painter

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