Special offers now — see discounted courses.
day
:
hour
:
min
:
sec
See special offers
Blender 3.0 Vintage Car Creation

Blender 3.0 Vintage Car Creation

18h 39mIntermediate2022-08-04

Authors

Darrin Lile

Darrin Lile

Animator, Writer, and 3D Artist

Course details

If you’ve ever wanted to make a realistic, detailed model of a complex object, why not try to recreate a vintage car, right on your computer? You can do it all digitally as a rendered animation using Blender 3.0, the open-source 3D computer graphics tool. In this course, instructor Darrin Lile shows you how to apply digital modeling techniques and reference images to build a 1952 Nash-Healey roadster.

Learn how to make a detailed model from start to finish, beginning with the underlying shape, adding new pieces as you go, and filling in the car’s interior and exterior with modifiers, renderers, and editing tools built into the Blender interface. From the spoked wheels and tire treads to the undercarriage, headlights, and more, Darrin teaches you how to render the scene to its finest points of material and texture.

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Blender 3.0 vintage car creation
  • 02 - Blender 3.0 vintage car overview
  • 03 - Preparing the reference images
  • 04 - Setting up the reference images in Blender

1. Creating the Car Body

  • 05 - Beginning the modeling
  • 06 - Modeling the hood
  • 07 - Extruding the hood vent
  • 08 - Using the Shrinkwrap modifier for smoothing
  • 09 - Beginning the front fender
  • 10 - Continuing the fender
  • 11 - Beginning the side of the car
  • 12 - Continuing with the side
  • 13 - Connecting the fender and hood
  • 14 - Extending the hood to the cab
  • 15 - Beginning the back of the car
  • 16 - Starting the rear fender
  • 17 - Working on the rear fender
  • 18 - Finishing the back
  • 19 - Creating the exterior panels
  • 20 - Conforming the front panels
  • 21 - Finishing the panels

2. Modeling the External Pieces of the Car

  • 22 - Modeling the grill rim
  • 23 - Creating the headlights
  • 24 - Grill rim redux
  • 25 - Modeling the grill bars and emblem
  • 26 - Creating the front bumper
  • 27 - Modeling the front turn signal
  • 28 - Using the Boolean modifier
  • 29 - Using the Blender curve tool
  • 30 - Creating the windshield with NURBS surfaces
  • 31 - Modeling the windshield frame
  • 32 - Creating the hood ornament
  • 33 - Beginning the rear bumper
  • 34 - Finishing the rear bumper
  • 35 - Beginning the taillights
  • 36 - Finishing the taillights
  • 37 - Modeling the rear fender lights
  • 38 - Creating the license plate light
  • 39 - Creating the trunk latch

3. Creating the Spoked Wheels

  • 40 - Beginning the wheels
  • 41 - Modeling the hub caps
  • 42 - Beginning the hub cap spokes
  • 43 - Using the Array modifier for the spokes

4. Modeling the Interior of the Car

  • 44 - Modeling the cab trim
  • 45 - Beginning the seats
  • 46 - Working on the seats
  • 47 - Continuing the seats
  • 48 - Finishing the seats
  • 49 - Beginning the dashboard
  • 50 - Finishing the dashboard base
  • 51 - Adding the interior floor
  • 52 - Modeling the interior door panel
  • 53 - Beginning the steering wheel
  • 54 - Continuing the steering wheel
  • 55 - More work on the steering wheel
  • 56 - Finishing the steering wheel
  • 57 - Adding details to the dash
  • 58 - Adding more details to the dash
  • 59 - Modeling the AM radio
  • 60 - More details to the dashboard
  • 61 - Beginning the glove compartment
  • 62 - Finishing the glove compartment
  • 63 - Modeling the gas pedal
  • 64 - Using the Spin tool
  • 65 - Creating details under the dash
  • 66 - Modeling the rearview mirror
  • 67 - Modeling the gear shift
  • 68 - Creating the door latch
  • 69 - Finishing the door latch
  • 70 - Finishing the interior modeling

5. Creating the Undercarriage of the Car

  • 71 - Modeling the oil pan
  • 72 - Working on the rear axle
  • 73 - Continuing the undercarriage
  • 74 - More work on the undercarriage
  • 75 - Modeling the wheel wells
  • 76 - Finishing the undercarriage

6. Creating the Tire Treads

  • 77 - Beginning the tire tread
  • 78 - Finishing the tire treads

7. Adjustments, Tweaks, and Fixes

  • 79 - Adding the side trim
  • 80 - Finishing the side trim
  • 81 - Adding thickness to the car body
  • 82 - Adjusting the undercarriage and bumper plate
  • 83 - Final fixes for the tires
  • 84 - Making more adjustments and fixes
  • 85 - Finishing the fixes and adjustments

8. Creating the Materials and Textures

  • 86 - Beginning to add materials
  • 87 - Assigning multiple materials to an object
  • 88 - Adding materials to the tires and wheels
  • 89 - Adding materials to the interior
  • 90 - Finishing the chrome material
  • 91 - Creating textures for the seats
  • 92 - Adding more materials for the interior
  • 93 - Creating the floor texture
  • 94 - Adding textures to the radio and dials
  • 95 - Adding textures for the headlights and emblem
  • 96 - Making the car paint material
  • 97 - Creating a glass material
  • 98 - Adding materials to the taillights
  • 99 - Creating the materials for the undercarriage

9. Rendering the Scene

  • 100 - Getting the car ready for rendering
  • 101 - Setting up the interface for rendering
  • 102 - Rendering images of the car
  • 103 - Using depth of field and glare
  • 104 - Rendering an animation
  • 105 - Using the video sequence editor
  • 106 - Exporting a video file of the animation
  • 107 - Adding the N logo to the hub caps
  • 108 - Conclusion

About us

LyndaKade is a leading learning platform that helps people learn business, software, technology, and creative skills to achieve personal and professional goals.

Phone numberAparat ChannelTelegram SupportTelegram ChannelInstagram Page

All rights to this site belong to LyndaKade.

Terms of Service|Privacy Policy

نماد الکترونیک enamad در صورت اتصال با آی‌پی داخل کشور، نمایش داده خواهد شد.
logo-samandehi - لوگو ساماندهی
Zarinpal
Zibal