Artists and Their Work: Conversations about Mograph VFX and Digital Art
15h 29mGeneral2015-12-18
Authors

Rob Garrott
Video and Motion Graphics Artist, Content Manager at LinkedIn
Course details
Rob Garrott, lynda.com's video content manager, got the chance to sit down with nine influential artists to talk about their work, their inspirations, their tools, and the industry as a whole. The series kicks off with a conversation with Kris Pearn, storyboard artist for Sony Animation, and one of the people "drawing the movement" behind movies like Cloudy with a Chance of Meatballs. We also include interviews with the following industry pros:
Nick Campbell, motion graphics artist, photographer, and entrepreneur
Marc Potocnik, designer and 3d artist
Tim Clapham, VFX artist and educator
Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
Aaron Limonick, concept artist
Mike Lowes, 3D animator and technical director
Lorcan O'Shanahan, motion graphics artist
Scott Keating, 3D artist and illustrator
Clear Menser, visual effects artist
John Robson, motion graphics artist and filmmaker
Grant Miller, VFX supervisor
Tomasz Opasinski, creative director and movie poster artist
Nick Campbell, motion graphics artist, photographer, and entrepreneur
Marc Potocnik, designer and 3d artist
Tim Clapham, VFX artist and educator
Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
Aaron Limonick, concept artist
Mike Lowes, 3D animator and technical director
Lorcan O'Shanahan, motion graphics artist
Scott Keating, 3D artist and illustrator
Clear Menser, visual effects artist
John Robson, motion graphics artist and filmmaker
Grant Miller, VFX supervisor
Tomasz Opasinski, creative director and movie poster artist
Skills covered
Visual EffectsDocumentaryMotion Graphics and VFX
Concepts
Nick Campbell with Rob Garrott
- 01 - Full Interview
- 02 - Part 1 - Nick Campbell with Rob Garrott
- 03 - Part 2 - Nick Campbell with Rob Garrott
Marc Potocnik with Rob Garrott
- 04 - Full Interview
- 05 - Part 1 - Marc Potocnik with Rob Garrott
- 06 - Part 2 - Marc Potocnik with Rob Garrott
Tim Clapham with Rob Garrott
- 07 - Full Interview
- 08 - Part 1 - Tim Clapham with Rob Garrott
- 09 - Part 2 - Tim Clapham with Rob Garrott
Cantina Creative
- 10 - Full movie
- 11 - Part 1 - Introduction
- 12 - Part 2 - Avengers - Age of Ultron Breakdown
- 13 - Part 3 - Need for Speed Breakdown
Kris Pearn
- 14 - Full movie
- 15 - Part 1 - Finding and identifying fun ideas for storyboarding in a script
- 16 - Part 2 - Throwing spaghetti against the wall and seeing what sticks
- 17 - Part 3 - Getting started as an artist
- 18 - Part 4 - Communicating through storyboarding
- 19 - Part 5 - Solving problems and pitching ideas
Aaron Limonick
- 20 - Full movie
- 21 - Part 1 - Concept design in Modo
- 22 - Part 2 - Basic polygon modeling in Modo
- 23 - Part 3 - Refining the idea in Photoshop
Mike Lowes
- 24 - Mike Lowes - VFX artist
- 25 - Part 1 - VFX background
- 26 - Part 2 - Houdini project breakdown
- 27 - Part 3 - Transition from gaming to VFX industry
Lorcan O'Shanahan
- 28 - Full movie
- 29 - Part 1 -
- 30 - Part 2 - CINEMA 4D XPresso rig
Scott Keating
- 31 - Scott Keating - Illustrator and 3D artist
- 32 - Part 1 - From fine art to 3D animation
- 33 - Part 2 - Building a simulation in Houdini
- 34 - Part 3 - Future challenges
Clear Menser
- 35 - Clear Menser - Visual effects artist
- 36 - Part 1 - Illustration to computer graphics
- 37 - Part 2 - Into the visual effects industry
- 38 - Part 3 - Houdini, tools of VFX
John Robson
- 39 - Full movie
- 40 - Part 1 - Epoch
- 41 - Part 2 - The filmmaking process
- 42 - Part 3 - Balance
Grant Miller
- 43 - Full movie
- 44 - Part 1 - Ingenuity engine
- 45 - Part 2 - The Pipeline
Tomasz Opasinski
- 46 - Full movie
- 47 - Part 1 - The Batman poster
- 48 - Part 2 - How it all started
- 49 - Part 3 - Tomasz's work