Accessibility for Managers and Non-Designers
1h 52mBeginner2023-04-25
Authors

David Karlins
Web Design Expert, Instructor, and Corporate Trainer
Course details
Creating accessible products requires an informed and sweeping mindset that thinks across the entire digital product workflow and lifecycle. In this course, designed specifically for non-designers and non-developers, learn how you and your colleagues can lead and contribute to UX design projects that are accessible and inclusive to the broadest possible number of people. Find out how to recognize, appreciate, and convey the long-term value, benefits, and ROI of accessible products and experiences. Instructor David Karlins gives you an overview of how non-technical stakeholders at any level, in any organization, can unleash and guide designers and developers to create accessible user experiences. Along the way, he shares tips on testing strategies, with and without outside resources, as well as how to leverage accessibility features to promote your business and develop relationships with customers.
Skills covered
AccessibilityDiversity, Equity, and Inclusion (DEI)User ExperienceProject
Concepts
0. Introduction
- 01 - Accessibility for managers and non-designers
- 02 - What is accessibility and why does it matter
- 03 - How non-developers impact accessibility
- 04 - Designing with an inclusive orientation
- 05 - Leveraging value from accessibility
1. Breaking Down Accessibility
- 06 - Designing for accessible visual perception
- 07 - Designing for audio accessibility
- 08 - Aligning design for operative mobility
- 09 - Designing with understandable and robust cognition
- 10 - Avoiding triggering medical issues
2. Developing Accessible Products
- 11 - Development standards for accessible products
- 12 - Accessible forms
- 13 - Image accessibility
- 14 - Audio accessibilty
- 15 - Content hierarchy and structure
- 16 - Semantic markup
- 17 - The role of ARIA
3. Testing for Accessibility
- 18 - Testing with impacted users
- 19 - Nontechnical testing resources
- 20 - Common-sense testing with an inclusive mindset
4. Leading Designers and Developers
- 21 - Creating an inclusive-conscious environment
- 22 - Informed orientation and policies
- 23 - Unleashing accessible design and development
- 24 - Developing relationships with impacted user groups
- 25 - Iterative testing
5. Leveraging Accessibility
- 26 - Making a11y features visible to all users
- 27 - Promoting products as accessible
- 28 - Promoting accessibility policies
Conclusion
- 29 - Next steps