3ds Max: Substance to V-Ray Workflows
1h 38mIntermediate2018-10-12
Authors

Brian Bradley
3D Artist, Business Owner
Course details
Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Brian Bradley explains what substance-based tools are and how to use them within the 3ds Max application as well as the V-Ray rendering engine. He demonstrates how to create materials from photographic assets using the B2M node, how to work with substance materials from Substance Designer, and how to export bitmap textures from both Substance Designer and Substance Painter for use in 3ds Max and V-Ray.
Learning objectives
Why you should use substances for texturing
Adjusting your Substance workflow mode and settings
Creating materials from photos with Bitmap2Material
Working with texture maps from Substance Designer and Painter
Exporting maps as EXR and PSD files
Using the exported maps in V-Ray
Learning objectives
Why you should use substances for texturing
Adjusting your Substance workflow mode and settings
Creating materials from photos with Bitmap2Material
Working with texture maps from Substance Designer and Painter
Exporting maps as EXR and PSD files
Using the exported maps in V-Ray
Skills covered
Substance DesignerAllegorithmicV-RayChaos Group3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
Introduction and Important Information
- 01 - Course overview
- 02 - What you should know
- 03 - The 3ds Max project folder
- 04 - A note on gamma and units settings
- 05 - 3ds Max bugs to work around
1. An Overview of the Substance Toolset
- 06 - What are Substance files and why use them
- 07 - The Substance toolset
- 08 - Choosing our workflow approach
- 09 - Using Substance files in 3ds Max
- 10 - The substance settings dialog
- 11 - Using the 3ds Max asset library
2. Using Bitmap2Material inside 3ds Max
- 12 - Loading the Bitmap2Material node
- 13 - Adding the input image
- 14 - Tweaking the material
- 15 - Creating bitmap output files
3. Working with Substances from the Designer Application
- 16 - Exporting a substance
- 17 - Using the substance with V-Ray
- 18 - Improving our substance results
- 19 - Tweaking the scene so far
- 20 - Other plugin features
4. Working with Maps from the Designer Application
- 21 - Exporting map types
- 22 - Using floating-point maps
- 23 - Using 8-bit maps
5. Working with Maps from the Painter Application
- 24 - Exporting EXR files
- 25 - Exporting PSD files, part 1
- 26 - Exporting PSD files, part 2
- 27 - Using the EXR files in V-Ray
- 28 - Using the PSD files in V-Ray
- 29 - Final render settings
Conclusion
- 30 - Next steps