3ds Max: Rendering for Compositing in V-Ray Next
3h 3mIntermediate2020-09-21
Authors

Brian Bradley
3D Artist, Business Owner
Course details
Using render elements, V-Ray Next for 3ds Max offers fine-grained control over parameters necessary for creating high-quality composites, such as reflections, shadows, mattes, and more. In this course, Brian Bradley shows how to use V-Ray Next to create renders specifically for a post-production workflow in applications like Photoshop and After Effects. Explore the render elements UI and workflow and the output options for still images and animated sequences. Then learn how to use 3ds Max state sets to manage multiple render passes, and find out how to analyze a scene. In chapter four, Brian takes a deep dive into render elements such as MultiMatte, Cryptomatte, ZDepth, VRayLightSelect, and more. The fifth chapter is a project-based lesson that shows how to select and adjust render elements for an animated sequence. Finally, learn how to add lighting and other effects in order to produce a very different looking final composite.
Topics include:
Why use render elements in 3ds Max
Output options in V-Ray Next and 3ds Max
Using state sets for rendering in passes
Compositing lighting and other beauty pass elements
Exploring the render elements in depth
Compositing an animated sequence from start to finish
Topics include:
Why use render elements in 3ds Max
Output options in V-Ray Next and 3ds Max
Using state sets for rendering in passes
Compositing lighting and other beauty pass elements
Exploring the render elements in depth
Compositing an animated sequence from start to finish
Skills covered
V-RayChaos Group3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Creating composites using V-Ray in 3ds Max
- 02 - Software versions used in this course
- 03 - The 3ds Max project structure
- 04 - Gamma and units setup
- 05 - A word about HDRIs
1. Rendering for Compositing
- 06 - Why use a compositing workflow
- 07 - Mattes, masks, and alpha channels
- 08 - Render elements explained
- 09 - Making a pipeline decision
- 10 - The render elements UI and workflow
- 11 - The render element parameters rollout
- 12 - Output options, part 1
- 13 - Output options, part 2
- 14 - The importance of bit depth in compositing
2. An Introduction to State Sets
- 15 - State Sets explained
- 16 - The State Sets toolbar UI
- 17 - State Sets dialogue UI
- 18 - Basic State Sets workflow
- 19 - Using State Sets for rendering in passes, part 1
- 20 - Using State Sets for rendering in passes, part 2
- 21 - Using State Sets for flexibility
3. Working with the Beauty Pass Elements
- 22 - Lighting
- 23 - Global Illumination
- 24 - Reflection and specular
- 25 - Refraction and SSS
- 26 - Final render settings
- 27 - Recreating the beauty pass
- 28 - Adding in some tweaks
4. A Deeper Dive into Render Elements
- 29 - Material, object, and render IDs
- 30 - MultiMatte
- 31 - Cryptomatte
- 32 - Using the Render Mask tool
- 33 - Extra texture
- 34 - Using RE mattes in Photoshop
- 35 - Z-Depth
- 36 - Velocity
- 37 - VRayLightSelect
- 38 - Sample rate
- 39 - Denoiser
5. Project - Working with an Animated Sequence
- 40 - Breaking down the shot
- 41 - Tweaking render element parameters
- 42 - Rendering out
- 43 - Getting footage into After Effects
6. Compositing in After Effects
- 44 - Tweaking the lighting
- 45 - Color correcting the petals
- 46 - Adding a depth-of-field effect
- 47 - Applying motion blur to the shot
- 48 - Final tweaks and rendering out
Conclusion
- 49 - Next steps