3ds Max and V-Ray: ArchViz Material Details for Photorealism
2h 7mIntermediate2022-12-13
Authors

Verena Tatiana
3D Modeling, Graphic Design, Architectural Visualization
Course details
Architectural visualization is all about creating photorealistic scenes. That means you need good tools to make believable renderings, especially if you want to land new work. In this course, architectural visualization expert Verena Tatiana shows you how to get the most out of one of the best tools on the market, Autodesk 3ds Max in V-Ray.
Learn the skills you need to know to start making renderings that pass as real. Explore techniques to manipulate the look of materials and get dynamic, consistent results. Verena teaches you how to edit basic and advanced materials, maps, other support nodes, and custom projects, so you can create work that wows your clients and makes any surface type look like real life.
Learn the skills you need to know to start making renderings that pass as real. Explore techniques to manipulate the look of materials and get dynamic, consistent results. Verena teaches you how to edit basic and advanced materials, maps, other support nodes, and custom projects, so you can create work that wows your clients and makes any surface type look like real life.
Skills covered
V-RayChaos GroupVisualization3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Learning about material details in 3ds Max in V-Ray
- 02 - What you need to know
- 03 - Understanding color coding
1. Basic V-Ray Material Parameters
- 04 - Diffuse and roughness
- 05 - Understanding reflection
- 06 - Fresnel reflections
- 07 - Max depth settings
- 08 - Material refraction
- 09 - Wraping refraction settings
- 10 - Using fog
2. Advanced V-Ray Material Parameters
- 11 - Using translucency
- 12 - Self-illumination settings
- 13 - Using BRDF
- 14 - Coat
- 15 - Sheen
3. Maps and Other Support Nodes
- 16 - Two-sided materials
- 17 - Color correction inside of 3ds Max
- 18 - Important procedural maps
4. Other Materials and Concepts
- 19 - Understanding ambient occlusion
- 20 - Creating occlusion using dirt maps
- 21 - Understanding UV mapping
- 22 - Render elements
5. Creating Materials for the Project
- 23 - Project overview
- 24 - Creating basic materials
- 25 - Making self-illuminated materials
- 26 - Creating metal materials
- 27 - Creating a two-sided material
- 28 - Creating fabric materials
- 29 - Creating leather
Conclusion
- 30 - Wrap up