3D Tracking and Nuke Compositing
1h 19mAdvanced2017-06-12
Authors

Brian Morse
Writer, Director, Producer, VFX Artist
Course details
Whether you're working with a team or on your own, understanding how to efficiently use 3D tracking information in compositing can help you speed up your workflow. In this course, learn how to use 3D tracking data to add 3D objects to a 2D shot in Nuke. Brian Morse shows how to export your cameras to Maya and Nuke from SynthEyes, and explains how to set up your 3D scene once and use it for all of your shots. He also demonstrates how to render your final project so that all of the composites work fluidly.
Learning objectives
Exporting cameras to Maya and Nuke
Importing models
Setting up scenes for compositing
Setting your color space
Using 3D in Nuke to add a change
Connecting all of your shots
Rendering final composites
Learning objectives
Exporting cameras to Maya and Nuke
Importing models
Setting up scenes for compositing
Setting your color space
Using 3D in Nuke to add a change
Connecting all of your shots
Rendering final composites
Skills covered
SynthEyesSplice3D TrackingNukeThe FoundryCompositingVisual EffectsMotion Graphics and VFX
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Exporting Your Cameras to Nuke and Maya
- 03 - Exporting from SynthEyes
2. Working in Maya
- 04 - Importing cameras from SynthEyes
- 05 - Importing models
- 06 - Adding materials to your models
- 07 - Lighting the scene
- 08 - Adding reflections
- 09 - Checking accuracy of cameras
- 10 - Setting up your renders
3. Compositing in Nuke
- 11 - Importing scripts from SynthEyes
- 12 - Breaking out your render passes
- 13 - Compositing your shot
- 14 - Making a toolset
- 15 - Setting up camera 3
- 16 - Setting up camera 4
- 17 - Checking for consistency
4. Using 3D in Nuke to Add a Change
- 18 - Setting up your 3D scene
- 19 - Adding your walls
- 20 - Adding your light
- 21 - Connecting all of your shots
- 22 - Final composite
Conclusion
- 23 - Next steps