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3D Content Creation for Virtual Reality

3D Content Creation for Virtual Reality

1h 57mIntermediate2016-07-22

Authors

Craig Barr

Craig Barr

Leading Educator and Author in 3D

Course details

Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Craig then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. Plus, get insights on cutting-edge VR techniques, such as creating content in VR projects with Unreal Engine 4, Tilt Brush, SculptrVR, MakeVR, and more.

Learning objectives
Virtual reality vs. augmented and mixed reality
Building assets for virtual reality
Creating efficient models
Exporting the right file formats for VR
Adding lighting and effects to VR models
Rendering for virtual reality
Understanding the future of VR

Skills covered

Virtual RealityMayaAutodeskPersona3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What to know
  • 03 - Using the exercise files

1. Introduction to Virtual Reality

  • 04 - Virtual reality, augmented reality, and mixed reality
  • 05 - VR terminology
  • 06 - VR hardware and refresh rate
  • 07 - Head Mounted Display (HMD) options

2. Building Assets for Virtual Reality

  • 08 - VR asset modeling
  • 09 - Setting the scene - Real world scale
  • 10 - Building efficient models
  • 11 - Effective texturing
  • 12 - Exporting and ideal file formats for VR
  • 13 - Quality testing in VR
  • 14 - Geometry vs. normal mapping

3. Creating Mood and Adding Complexity for Virtual Reality

  • 15 - Creating mood with lighting
  • 16 - Using ambient effects, adding dust
  • 17 - Post-processing effects

4. Rendering for Virtual Reality

  • 18 - What is Real Time
  • 19 - Rendering for film vs. games vs. VR
  • 20 - Tips to prevent VR sickness
  • 21 - Frame rate tools for VR

5. Advancements in Virtual Reality Content Creation

  • 22 - Unreal virtual reality technology
  • 23 - VR future considerations

Conclusion

  • 24 - Next steps

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