2D Game Design and Development Essential Training
1h 9mBeginner2016-12-07
Authors

Jesse Freeman
Head of Partner and Framework Marketing at Amazon
Course details
With today's wide range of game development tools and engines, it's easy to get started making 2D games with very little effort. But for your game to succeed, you need to plan it right from the start. Jesse Freeman walks you through everything you need to know to design and develop your first 2D game, from picking an engine, building artwork, and incorporating sound, to publishing and marketing the finished game. Along with high-level strategies, Jesse reviews the tools that you need to make development easier and faster—because the last thing you want to do is reinvent the wheel. Learn the fundamentals to designing 2D games from scratch and spend your energy on making great games.
Learning objectives
Picking a framework
Playing more games
Documenting your ideas
Getting feedback
Prototyping a game
Polishing and optimizing your game
Publishing and marketing your game
Learning objectives
Picking a framework
Playing more games
Documenting your ideas
Getting feedback
Prototyping a game
Polishing and optimizing your game
Publishing and marketing your game
Skills covered
GameMakerYoYoHTMLGame DevelopmentUnityEssential TrainingOpen SourceSoftware Development
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
1. Picking a Framework
- 03 - How to choose a framework
- 04 - Popular frameworks
- 05 - Additional frameworks
2. Game Design 101
- 06 - Play more games
- 07 - Document your idea
- 08 - Get feedback
3. Creating Art and Sound
- 09 - Prototype a game
- 10 - Create artwork
- 11 - Create sounds
4. Polishing Your Game
- 12 - Polish your game
- 13 - Support multiple resolutions
- 14 - Optimize your game
5. Publishing and Marketing
- 15 - Getting people to play your game
- 16 - Charging for your game
- 17 - Make more games
Conclusion
- 18 - Next steps