2D Animation: Character & Attitude Walk Cycles
57mIntermediate2016-04-07
Authors

Dermot O' Connor
Animator for Disney and Don Bluth
Course details
Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software.
Learning objectives
Animating male and female walks
Changing weight and body type
Breaking joints for flexibility
Creating an attitude contact pose
Animating a jog or run in 10, 8, or 6 frames
Learning objectives
Animating male and female walks
Changing weight and body type
Breaking joints for flexibility
Creating an attitude contact pose
Animating a jog or run in 10, 8, or 6 frames
Skills covered
2D AnimationAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
- 03 - Using the exercise files
1. Body Types
- 04 - Male and female walks
- 05 - Changing weight
2. Attitude Walks
- 06 - Breaking joints
- 07 - Varying the passing pose for flexibility
- 08 - Creating the attitude contact pose
- 09 - Animating a stomp
- 10 - Animating a sneak
- 11 - Animating a goofy walk
- 12 - Animating in depth
3. Walks to Runs
- 13 - Animating a jog cycle on tens
- 14 - Animating a run cycle on eights
- 15 - Animating a very fast run on sixes
Conclusion
- 16 - Next steps