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2D Animation: Animal Walk Cycles

2D Animation: Animal Walk Cycles

43mBeginner2017-04-14

Authors

Dermot O' Connor

Dermot O' Connor

Animator for Disney and Don Bluth

Course details

Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.

Learning objectives
Reviewing the basic walk poses
Reviewing Muybridge's photos and the videos derived from them
Understanding the basics of a quadruped walk
Offsetting the legs to create a convincing gallop
Animating a horse walking and trotting
Adding personality or individual quirks to a run

Skills covered

2D AnimationAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Handout

1. Walk Cycles

  • 03 - Anatomy and general principles
  • 04 - Eadweard Muybridge
  • 05 - Walk fundamentals
  • 06 - Run fundamentals
  • 07 - Dog run
  • 08 - Horses
  • 09 - Horse trots and gallops
  • 10 - Custom

Conclusion

  • 11 - Next steps

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