ZBrush: Stylized Sculpting

ZBrush: Stylized Sculpting

3h 22mIntermediate2016-06-24

Authors

Michael Ingrassia

Michael Ingrassia

Expert 3D product design and industrial visualization services

Course details

If you are new to ZBrush and looking for practice, look no further. Explore these interesting and easy sculpting techniques for ZBrush designed specifically for beginning and intermediate users. Artist Michael Ingrassia covers many of the basics that can often be confusing when first learning ZBrush's unique interface. He also shows how to "think traditional" and translate analog sculpting techniques to ZBrush tools. Along the way, he demos his favorite brushes and introduces techniques for masking, creating alpha maps, moving and duplicating geometry, and stamping shapes and textures. Each technique is showcased in a fun and multifaceted project that takes full advantage of ZBrush's powerful features, and the materials, brushes, and concept art are all included with the exercise files.

Learning objectives
Importing assets
Sculpting and massing
Positioning with the Move tool
Masking
Adding texture and polish
Stylizing edges and asymmetry
Duplicating, moving, and merging parts
Scaling and rescaling
Working with layers

Skills covered

3D SculptingZBrushPixologicVisualization and Real-TimeAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome

1. Getting Started

  • 02 - Importing assets
  • 03 - Starting sculpting - Massing the skull
  • 04 - Continuing sculpting - Massing the skull
  • 05 - Using the Move brush and masking
  • 06 - Detailing the skeleton bone
  • 07 - Starting the cover sculpt
  • 08 - Detailing the book clips
  • 09 - Adding texture and polish
  • 10 - Sharpening edges and adding dents
  • 11 - Sculpting the book cover compass ring

2. Detailing and Polishing

  • 12 - Polishing and then adding texturing using Noise and Slash
  • 13 - Adding damage texturing using Noise and Slash
  • 14 - Detailing the skull - Adding polish
  • 15 - Creating the tooth shape using a PolyCube
  • 16 - Polishing, positioning, and refining the tooth shape
  • 17 - Duplicating the teeth and merging the subtools
  • 18 - Scaling and positioning the skull and crossbones into the compass

3. Sculpting the Book and Pages

  • 19 - Using Rake and Weave brushes to create old pages quickly
  • 20 - Quickly adding an aged texture to the paper
  • 21 - Final details on the pages
  • 22 - Adding a leather texture to cover
  • 23 - Working with layers
  • 24 - Using masking to isolate the creature s shape
  • 25 - Sculpting in the tentacles and head shapes
  • 26 - Improvising the base sculpt of the head and face
  • 27 - Using the Mech A brush to pull sharp edges around shapes
  • 28 - Adding dimples using a Noise alpha map
  • 29 - Creating a custom Alpha for stamping shapes quickly
  • 30 - Creating barnacles quickly using the Clay Tubes brush
  • 31 - Duplicating and moving parts
  • 32 - Quick scrollwork techniques using a variety of brushes
  • 33 - Sculpting the lock top and bottom pieces

4. Final Assembly and Adjustments

  • 34 - Assembling the book
  • 35 - Assessing the book
  • 36 - Quick and easy adjustment of subtools outside of ZBrush
  • 37 - Rescaling trick
  • 38 - Final detailing
  • 39 - Applying stitches

Conclusion

  • 40 - Final wrap-up
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