ZBrush: Modeling Footwear
3h 30mIntermediate2017-06-08
Authors

Ryan Kittleson
CG Artist who teaches 3D modeling, sculpting, and printing
Course details
Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you'll be equipped with the tools and techniques you need to create nearly any kind of footwear—not just the shoe sculpture shown in the course.
Learning objectives
Creating the sole
Modeling the basic sole shape
Making a template for the repeating treads
Tweaking the sole geometry
Making the basic upper shape
Creating the laces
Making a shoelace brush
Adding the fine details
Sculpting specific leather detail
Sculpting the irregularities
Making fuzzy suede texture
Learning objectives
Creating the sole
Modeling the basic sole shape
Making a template for the repeating treads
Tweaking the sole geometry
Making the basic upper shape
Creating the laces
Making a shoelace brush
Adding the fine details
Sculpting specific leather detail
Sculpting the irregularities
Making fuzzy suede texture
Skills covered
3D SculptingZBrushPixologic3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Preparing
- 03 - Exercise files
- 04 - What to know
1. Creating the Sole
- 05 - Importing reference images
- 06 - Modeling the basic sole shape
- 07 - Extruding the sole and tread thickness
- 08 - Tapering the tread
- 09 - Creasing hard edges
- 10 - Adjusting the reference images
- 11 - Making a template for the repeating treads
- 12 - Duplicating the tread with array mesh
- 13 - Cutting the tread pattern
- 14 - Tweaking the tread
- 15 - Bending the sole
- 16 - Tweaking the sole geometry
2. Making the Upper
- 17 - Making the basic upper shape
- 18 - Drawing out the patch placement
- 19 - Extracting the simple patches
- 20 - Extracting more complex patches
- 21 - Making the tongue
- 22 - Making the cuff
- 23 - Forming the heel tab
- 24 - Finishing the upper elements
3. Creating the Laces
- 25 - Making a lace grommet
- 26 - Placing the grommets with insert mesh
- 27 - Making a shoelace brush
- 28 - Drawing out the laces
- 29 - Tweaking the shape of the laces
- 30 - Creating the aglets
4. Adding the Fine Details
- 31 - Sculpting the irregularities
- 32 - Adding leather texture
- 33 - Sculpting specific leather detail
- 34 - Adding fabric textures
- 35 - Sculpting stitches
- 36 - Making stitches with insert mesh
- 37 - Making fuzzy suede texture
- 38 - Adding stitches around the welt
- 39 - Making the final adjustments
Conclusion
- 40 - Next steps