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ZBrush: ArchViz Cloth Sculpting and Details

ZBrush: ArchViz Cloth Sculpting and Details

2h 12mIntermediate2020-10-28

Authors

Verena Tatiana

Verena Tatiana

3D Modeling, Graphic Design, Architectural Visualization

Course details

Want to add more intricate details to your architectural visualization projects? In this course, instructor Verena Tatiana shows you how, demonstrating how to use ZBrush—the powerful digital sculpting application—to sculpt details. Verena provides a practical overview of the application, helping you quickly incorporate ZBrush into your 3D modeling workflow. She covers how to add simple details, such as raised areas on the surface of objects, that make your scenes more realistic. Plus, she explains how to sculpt fabric and intricate designs, as well as export your work into third-party software.

Skills covered

3D SculptingZBrushPixologicVisualization and Real-TimeAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Creating detailed models
  • 02 - What you should know
  • 03 - Introduction to methods
  • 04 - Understanding fabric behavior

1. ZBrush Basics

  • 05 - Introduction to ZBrush
  • 06 - ZBrush interface, files, and navigation
  • 07 - Introduction to brushes
  • 08 - ZAdd, ZSub, and Smooth

2. Creating Simple Details

  • 09 - Studying reference
  • 10 - Solving the topology
  • 11 - Sculpting creases
  • 12 - Finishing holes and creases
  • 13 - Adding details
  • 14 - Adding finishing touches to the table

3. Making Complex Elements

  • 15 - Studying reference
  • 16 - Solving the topology
  • 17 - Using symmetry
  • 18 - Refining details

4. Sculpting Fabric

  • 19 - Studying reference
  • 20 - Solving the topology
  • 21 - Creating drapes
  • 22 - Breaking perfection of the piece
  • 23 - Creating an alpha
  • 24 - Add wrinkles and fold marks
  • 25 - Finishing touches to the couch

5. Sculpting Intricate Designs

  • 26 - Studying reference
  • 27 - Creating a nanobrush
  • 28 - Applying a nanobrush
  • 29 - Finishing touches to the pouf

6. Exporting and Converting

  • 30 - Creating UV coordinates
  • 31 - Converting details to maps and exporting

Conclusion

  • 32 - Goodbye

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