VFX Techniques: Creating Particle Effects

VFX Techniques: Creating Particle Effects

2h 50mIntermediate2013-10-17

Authors

Lee Lanier

Lee Lanier

Computer Animator

Course details

VFX Techniques is back with a new course on particle effects—everyone's favorite feature for creating realistic smoke, fire, explosions, and other phenomena. Author Lee Lanier tackles a wizard battle, producing Harry Potter–style effects as the two wizards fight with their magic wands. Using this sample footage, he shows how to generate particles with After Effect's built-in plugins, dives into the settings to adjust their appearance, and retimes and color grades the scene to create a particular magical mood. Plus, learn about green-screen removal techniques, background plate repair, CG particles, and rotoscoping techniques. This course covers puffs, sparkles, blobs, flares, smoke, sparks, and blasts, so you'll be prepared to create particles for almost any scenario.

Learning objectives
Setting up the project in After Effects
Generating a particle blob
Hand tracking particles into the plate
Patching the background
Creating particle puffs, sparkles, and explosions
Motion tracking elements
Color grading shots
Keying green screen
Layering particles

Skills covered

ParticularRed GiantVisual EffectsMotion Graphics and VFXDeep Dive (X:Y)

Concepts

Introduction

  • Welcome
  • Using the exercise files

Getting Started

  • Breakdown of final comps
  • Setting up the project in After Effects

Prepping and Repairing the Plate

  • Working with Cineon files
  • Color grading for night
  • Generating a particle blob
  • Hand tracking particles into the plate
  • Patching the background

Working with Particles

  • Creating a particle puff
  • Creating a trailing particle sparkle
  • Creating a streaked particle blast

Relighting the Scene

  • Creating light spill
  • Adding a fake shadow and flare

Motion Tracking Damage

  • Copying footage and effects
  • Motion tracking elements
  • Continuing with motion tracking

Creating Smoke, Sparks, and Blasts

  • Creating smoke with simple particles
  • Creating sparks with particles
  • Reusing particles
  • Adding the blast as a 3D layer
  • Integrating a CG explosion
  • Creating glowing embers
  • Rotoscoping the foreground
  • Color grading the shot

Working with Green Screen and Clean Plates

  • Preparing the green screen
  • Keying green screen
  • Time remapping and split screening
  • Reusing particles

Utilizing CG Particle Simulations

  • Preparing CG particles
  • Using the Liquify effect
  • Layering the particles
  • Final relighting

Conclusion

  • Looking at the final project
  • Next steps
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