UXPin: Design Sprints and Reviews

UXPin: Design Sprints and Reviews

55mIntermediate2019-04-18

Authors

Emmanuel Henri

Emmanuel Henri

Executive with 20+ years of experience in programming and design

Course details

Discover how to use UXPin to manage design sprints and stakeholder design reviews. In this course, Emmanuel Henri shows how to prototype interactive user experiences in UXPin, and incorporate feedback from stakeholders as you iterate through design changes. Learn how to start a new project and import assets from other design tools; build and finalize screens; create design systems that other designers and developers can leverage; and share your work. Then find out how to incorporate changes from the review process and save different versions—iterations—of your design. Plus, get tips for conducting more effective review sessions with your stakeholders.

Learning objectives
Starting a project
Building assets
Playing with interactions
Creating a design system
Sharing the prototype
Gathering feedback and iterating the design

Skills covered

UXPinUX DesignUser ExperienceProjectWeb Development

Concepts

Introduction

  • Manage effective design sprints and stakeholder reviews
  • What you should know

Introduction to the Design Workflow

  • The design workflow
  • Install and initial project

Build Assets in UXPin

  • Overview of the design tools
  • Build a screen
  • Finalize the second screen
  • Use of variables in designs
  • Play with interactions

Work with a Design System

  • Introduction to design systems
  • Work with colors and typography
  • Work with assets and UI patterns
  • Share a design system

Validate the Designs

  • Explore the prototype experience
  • Share the prototype
  • Gather feedback and iterate
  • Finalize the prototype with the spec tool

Conclusion

  • Next steps
40,000 Toman