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Using Red Giant Universe for Video Editors and Mograph Designers

Using Red Giant Universe for Video Editors and Mograph Designers

2h 3mIntermediate2020-09-18

Authors

Nick Harauz

Nick Harauz

Certified Adobe, Apple, and Avid Trainer

Course details

If you're an editor or motion graphics artist, Red Giant Universe is a massive upgrade to the effects available in your nonlinear editor or motion graphics application. In this course, Nick Harauz reveals the advantage of having this large arsenal of plugins on your side and how Red Giant Universe can simplify and expand your workflow options. Nick reviews his favorite plugins in the suite, including Glitch, Chromatic Aberration, Knoll Light Factory EZ, and Holomatrix. Learn how to use blurs, glows, transitions, generators, and other stylized effects to achieve exactly the look you want and work with large amounts of text with ease. Discover how to animate logos without keyframes, add a realistic grunge texture, and create and manipulate shapes. Plus, learn how to build an FUI display with the Universe HUD components and save your custom presets and stacked effects for sharing with other projects and colleagues.

Topics include:
Leveraging blurs
Making transitions pop
Laying out lots of text
Animating logos without keyframes
Building HUD displays
Saving presets and stacked effects

Skills covered

UniverseRed GiantVideo EditingMotion GraphicsVideoMotion Graphics and VFXOne-Off

Concepts

0. Introduction

  • 01 - Expanding your NLE and MoGraph Universe
  • 02 - Before watching know this
  • 03 - Working with the dashboard in Premiere and After Effects

1. Universe for Video Editors

  • 04 - Getting the most out of blurs
  • 05 - Make my transitions pop
  • 06 - Getting the look you want with stylization, part 1
  • 07 - Getting the look you want with stylization, part 2
  • 08 - Social media friendly effects
  • 09 - Adding backgrounds and overlays with generators
  • 10 - Making that footage glow
  • 11 - Laying out lots of text with ease
  • 12 - Accessing text and number animation effects
  • 13 - Creating damage and distortion effects
  • 14 - Animating logos without keyframes

2. Universe for Motion Graphic Editors

  • 15 - A look at lens flares
  • 16 - An overview of Holomatrix
  • 17 - Texturize me
  • 18 - Expanding your shape collection
  • 19 - Building HUD displays, part 1
  • 20 - Building HUD displays, part 2
  • 21 - Building HUD displays, part 3

3. Collaborative Universe Workflows

  • 22 - Saving a preset
  • 23 - Saving stacked effects

Conclusion

  • 24 - Looking to the future
  • 25 - Next steps

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